Finished: 02 PM Tue 13 Feb 24 UTC
Paths of Glory
2 days, 2 hours /phase
Pot: 147 D - Spring, 1915, Finished
1900, Rulebook press, Anon, WTA, EoG: "Spring, 1917"
1 excused NMR / regain after 10 turn(s) / extend the first 2 turn(s)
Game drawn

< Return

Chat archive

1
Country:


12 Nov 23 UTC Spring, 1900: Oh two new players, is it actually going to start?
12 Nov 23 UTC Spring, 1900: Hopefully
12 Nov 23 UTC Spring, 1900: Hello everybody. Good luck.
12 Nov 23 UTC Spring, 1900: Good luck all
12 Nov 23 UTC Spring, 1900: Hello to everyone, I just warn that I won't be able to log in during a relatively long time.
13 Nov 23 UTC Spring, 1900: What does that mean? When?
13 Nov 23 UTC Spring, 1900: Hello!
13 Nov 23 UTC Spring, 1900: It means ~14h, but I'm back now.
13 Nov 23 UTC Spring, 1900: Let's find the path of glory in the incoming conflicts. I am certain it will be a heroic war, and not at all a bloody mess.
14 Nov 23 UTC Spring, 1900: Why is there a star icon in Siberia?
14 Nov 23 UTC Spring, 1900: There is a special rule:

Whenever Russia possesses at least one, BUT NOT ALL FOUR, of its original home supply centers, it is entitled to maintain one extra unit on the map (i.e., one more than the number of supply centers it currently controls). Additionally, while Russia is in this condition, the Russian player may use Siberia as a build site during the adjustment phase, if Siberia is unoccupied
14 Nov 23 UTC Spring, 1900: Mmmh Britain you should read the two special rules, in particular the one about the Suez Canal, because you're directly concerned... ;)
14 Nov 23 UTC Spring, 1900: I knew of Suez but not of Siberia.
23 Nov 23 UTC Autumn, 1901: This benefited me of course, but I must say I'm surprised that change of position via convoy didn't work.
23 Nov 23 UTC Autumn, 1901: If you look in the orders log, Sevastopol moved to Rumania via land, not convoy. That's probably a mistake, and explains why it didn't work.
25 Nov 23 UTC Autumn, 1901: GameMaster: Someone has taken over Russia replacing "Askania". Reconsider your alliances.
25 Nov 23 UTC Spring, 1902: Thanks to the new Russia. ✓
25 Nov 23 UTC Spring, 1902: Too bad there is not the "always extend". I really hate civil disorders, it's totally game breaking. Sadly they seem to increase these days.
03 Dec 23 UTC Spring, 1903: Tip next time you'll create a game: please don't put "Rulebook press"! These rules are justified for a board game, in real life. But here, with two day phase, it makes everything hard to follow... :(
04 Dec 23 UTC Spring, 1903: agreed, it is my first time and I can't say I'm enjoying it too much. Even though it is interesting to play like this

1