12 Nov 23 UTC | Spring, 1900: Oh two new players, is it actually going to start? |
12 Nov 23 UTC | Spring, 1900: Hopefully |
12 Nov 23 UTC | Spring, 1900: Hello everybody. Good luck. |
12 Nov 23 UTC | Spring, 1900: Good luck all |
12 Nov 23 UTC | Spring, 1900: Hello to everyone, I just warn that I won't be able to log in during a relatively long time. |
13 Nov 23 UTC | Spring, 1900: What does that mean? When? |
13 Nov 23 UTC | Spring, 1900: Hello! |
13 Nov 23 UTC | Spring, 1900: It means ~14h, but I'm back now. |
13 Nov 23 UTC | Spring, 1900: Let's find the path of glory in the incoming conflicts. I am certain it will be a heroic war, and not at all a bloody mess. |
14 Nov 23 UTC | Spring, 1900: Why is there a star icon in Siberia? |
14 Nov 23 UTC | Spring, 1900: There is a special rule: Whenever Russia possesses at least one, BUT NOT ALL FOUR, of its original home supply centers, it is entitled to maintain one extra unit on the map (i.e., one more than the number of supply centers it currently controls). Additionally, while Russia is in this condition, the Russian player may use Siberia as a build site during the adjustment phase, if Siberia is unoccupied |
14 Nov 23 UTC | Spring, 1900: Mmmh Britain you should read the two special rules, in particular the one about the Suez Canal, because you're directly concerned... ;) |
14 Nov 23 UTC | Spring, 1900: I knew of Suez but not of Siberia. |
23 Nov 23 UTC | Autumn, 1901: This benefited me of course, but I must say I'm surprised that change of position via convoy didn't work. |
23 Nov 23 UTC | Autumn, 1901: If you look in the orders log, Sevastopol moved to Rumania via land, not convoy. That's probably a mistake, and explains why it didn't work. |
25 Nov 23 UTC | Autumn, 1901: GameMaster: Someone has taken over Russia replacing "Askania". Reconsider your alliances. |
25 Nov 23 UTC | Spring, 1902: Thanks to the new Russia. ✓ |
25 Nov 23 UTC | Spring, 1902: Too bad there is not the "always extend". I really hate civil disorders, it's totally game breaking. Sadly they seem to increase these days. |
03 Dec 23 UTC | Spring, 1903: Tip next time you'll create a game: please don't put "Rulebook press"! These rules are justified for a board game, in real life. But here, with two day phase, it makes everything hard to follow... :( |
04 Dec 23 UTC | Spring, 1903: agreed, it is my first time and I can't say I'm enjoying it too much. Even though it is interesting to play like this |