Finished: 12 AM Fri 11 Aug 23 UTC
Playing through all the variants: #2: 1066 v2
2 days /phase
Pot: 15 D - Autumn, 1072, Finished
1066 (V2.0), No messaging, Anon, WTA
1 excused NMR / regain after 5 turn(s) / extend always
Game won by Strider (1604 D)

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Chat archive

Country:


01 Aug 23 UTC Spring, 1065: I believe in me
09 Aug 23 UTC Normans are a bit underpowered in this map
09 Aug 23 UTC GG

Yes the Norman's cop it most of the time. However you did get Winchester and manage to keep it.
09 Aug 23 UTC Honestly no idea, I just walked in
09 Aug 23 UTC I was doing very well until you showed up
09 Aug 23 UTC Well, it takes 3 moves to get to England and 4 to Normandy, but then it's a sledgehammer. With you in England, I figured your home was best to invade. I past Dublin twice before taking it.
09 Aug 23 UTC GG everyone! I get the feeling that England often has to be super strong since it's hard for the Norwegians and Normans to attack each other.
09 Aug 23 UTC Here's my uneducated opinion about this variant; I'd love to hear you guys' input too!

Balance: 6/10--Normans and Norwegians can't really attack each other, and Normans can't really go east. England also isn't guaranteed a build.

Variant Ingenuity: 8/10--No major changes, but a very interesting time period and a very interesting number of players.

Overall Entertainment: 7/10--Lots of strategy was involved and I liked how I could still have something of a comeback.


Rating: 7/10. Quite a good game!
09 Aug 23 UTC It’s a fun one, the Norman’s just aren’t super strong