Finished: 09 PM Thu 16 Feb 23 UTC
Cold War Gunboat-5
1 day, 1 hours /phase
Pot: 20 D - Autumn, 1970, Finished
Cold War Redux, No messaging, Anon, WTA, ChooseYourCountry, noProcess:Sun
1 excused NMR / regain after 1 turn(s) / extend always
Game drawn

< Return

Chat archive

Country:


09 Feb 23 UTC Spring, 1960: Info: This is a choose your country game.
14 Feb 23 UTC Autumn, 1966: GameMaster: USA voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has.
15 Feb 23 UTC GG all
15 Feb 23 UTC GG, you two played very well in stopping my attempt to solo. Felt like once I was strong enough to attempt for solo my units just kept being in the wrong places so I couldn't make breakthroughs where I needed to. If I had sorted out my units better earlier on I may have been able to succeed, like autumn 1966 I knew most likely the army in NY would bounce me in Midwest so instead of bouncing I should've just let my fleet move into NY instead, and then spring 1967 if I had instead support myself into Indian Ocean instead of trying to make a move for both Arabian Sea and Indian Ocean then I could've had a much better position in the south with potential to grab Indonesia or Australia. Also could've retreated to Urumchi instead of Moscow in autumn 1965 which may have made me more open to losing Leningrad but would've given me such an advantage in forcing PRC units to focus on defending East Asia instead of the front line. Those changes probably likely would've had me succeed, but alas.
15 Feb 23 UTC Good game. I'm glad USA and I both realized we had to work together at the same time, otherwise we definitely would have lost.
15 Feb 23 UTC Yeah, some excellent cooperation in this one. Glad it worked out in the end.
16 Feb 23 UTC GG yall, sorry I played so poorly. Was kinda drunk on turn 2 and it was all downhill from there!