Finished: 03 PM Sun 16 Oct 22 UTC
Private Turmoil in South America
12 hours /phase
Unrated - Autumn, 2008, Finished
2 excused NMR / regain after 5 turn(s) / extend always
Game drawn

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Chat archive

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29 Sep 22 UTC Spring, 2000: (MidnightMoonrise): EYo it's meeeee
29 Sep 22 UTC Spring, 2000: (ungrace): hi siming :D
29 Sep 22 UTC Spring, 2000: (MidnightMoonrise): hi elaineeeee
29 Sep 22 UTC Spring, 2000: (MidnightMoonrise): idk why im spamming e's
29 Sep 22 UTC Spring, 2000: (rrrr77): this is a little bit less of a beginners game so i didn't invite bea
neal's on vacation so i didn't invite him
we're just pending on charlie(who is making this entire game balanced)
30 Sep 22 UTC Spring, 2000: (MidnightMoonrise): oh no
charlie
and ben
you two are diplomacy experts i'm more of a gunboat person
30 Sep 22 UTC Spring, 2000: (ungrace): wats a gunboat
30 Sep 22 UTC Spring, 2000: (MidnightMoonrise): knifeship
30 Sep 22 UTC Spring, 2000: (MidnightMoonrise): jk it's when there's no messaging
30 Sep 22 UTC Spring, 2000: (rrrr77): SIMING stop underrating yourself, your literally good at diplomacy.
also charlie is a "diplomacy expert" im meh
elaines pretty good but she should play more games.

Gunboat is a horrible gamemode where there is 0 messaging. this means no alliangces, no cordination, no understanding and no manipulation.

it's horrible
30 Sep 22 UTC Spring, 2000: (MidnightMoonrise): it's so much strategy

less manipulation, basically a lot more logic and you gotta use that area of your brain
30 Sep 22 UTC Spring, 2000: (MidnightMoonrise): if anyone hasn't noticed the manipulation side of my brain is awful but i like thinking about strategy sometimes so gunboat is easier for me

i have won 5 games out of 10-something ive played
noooo i am not good at diplo
30 Sep 22 UTC Spring, 2000: (MidnightMoonrise): *press diplo
30 Sep 22 UTC Spring, 2000: (rrrr77): oh no, you have a 50% win streak
most people have less than 20%
30 Sep 22 UTC Spring, 2000: (rrrr77): whilst stratagy is cool in all, i think that strategic moves work with strategic words. Alligances, agreements and words are just as important as physically moving them. You have to stratagize who you think will backstab you and who will be your ally, who you think likes who and who doesn't, who will go for what when and how
01 Oct 22 UTC Autumn, 2000: my win streak is actually like 19%
01 Oct 22 UTC Autumn, 2000: point is
your good a diplomacy
02 Oct 22 UTC Spring, 2001: when 3/4 countries build 2 armies and fleet
02 Oct 22 UTC Spring, 2001: yooo
I can't built anything else! I mean technically i could but building a fleet in Medellin is useless

(I dont actually capitalize this is autocorrect)
02 Oct 22 UTC Spring, 2001: i should have made this 6 hour adjudication

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