Finished: 02 AM Mon 18 Jul 22 UTC
1v1 - American Secession War-25
1 day, 12 hours /phase
Pot: 2 D - Spring, 1863, Finished
1 excused NMR / regain after 5 turn(s) / extend the first 1 turn(s)
Game won by lambda.nrx (1441 D)

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16 Jul 22 UTC Spring, 1860: Welcome back.
16 Jul 22 UTC Spring, 1860: I'm bringing it this time.
16 Jul 22 UTC Autumn, 1860: I don't like the openings that don't bounce Kentucky. Leaves up the start to a good guess.
16 Jul 22 UTC Spring, 1862: Do you know how this game works? You could have done much better. I'll tell you some tricks.

Instead of doing nothing with Kansas and Chicago you could have moved both to Missouri, then they would have stayed at their position but I could not have gotten into Missouri had I tried. Also quite daring not to protect Georgia. And do you know that you can, and oftentimes have to support other units?
16 Jul 22 UTC Spring, 1862: So for the other game: bouncing Kentucky is a standard move and quite important. Also so far I have never seen somebody win without taking three centers in the first year.

And for a broad general strategy on this map: It's way more important to keep the own home centers free and try to force the opponent to block his than to conquer many centers. You can build three units at maximum each year, so conquering more than three centers is useless in the beginning, I'd rather go for a better position.
16 Jul 22 UTC Rematch?
16 Jul 22 UTC GameMaster: Confederacy voted for a Concede. If everyone (but one) votes concede the game will end and the player _not_ voting Concede will get all the points. Everybody else will get a defeat.
16 Jul 22 UTC You can join as many of my games as you want. I urge you to read my tips and take them to your heart.
16 Jul 22 UTC Rematch?