Finished: 11 PM Sun 19 Jun 22 UTC
1v1 - Cold war-14
1 day /phase
Pot: 2 D - Autumn, 1962, Finished
1 excused NMR / no regaining / extend the first 1 turn(s)
Game won by lambda.nrx (1441 D)

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18 Jun 22 UTC Spring, 1960: Hello
18 Jun 22 UTC Autumn, 1960: What’s up
18 Jun 22 UTC Autumn, 1960: 2nd game ever hope u don’t mind the practice
18 Jun 22 UTC Autumn, 1960: And as u will soon see. Very questionable moves
18 Jun 22 UTC Spring, 1961: Going to Norwegian is a good move for Nato, I hate it when Nato does this. It's a guessing game. I play rather conservatively so I protect, some people don't.
18 Jun 22 UTC Spring, 1961: Not going for India or Japan with the Australian fleet is a mistake I think. Not protecting Istanbul is a gamble, it can pay off.
18 Jun 22 UTC Spring, 1961: Now I already have such an advantage that it's almost impossible for you to win. But you can try.
18 Jun 22 UTC Spring, 1961: Lmao
18 Jun 22 UTC Spring, 1961: Any board game. Im super aggressive at the Jump to a fault. I forgot I had to stay at Indonesia to get the supply center for one more turn
18 Jun 22 UTC Autumn, 1961: Nato in the opening only has two choices to make: should the Australian fleet bounge at India or take Japan? Should London bounce Sweden or play the guessing game with Leningrad/moving to Arctic to convoy Alaska on the continent. All other unitd really only have one choice.
18 Jun 22 UTC Autumn, 1961: Let me have all of the America’s and u are cool
19 Jun 22 UTC If you want we can play another. Play an opening I told you and you will have a chance.
19 Jun 22 UTC Wait how did u win? There are still supply centers up for grabs
19 Jun 22 UTC The winning condition is 17 centers.
19 Jun 22 UTC On this map, from experience I can tell you: most of the times you have already lost when you have 2 fewer centers than the opponent.