Finished: 04 AM Wed 09 Mar 22 UTC
Colonial Gunboat -2
1 day /phase
Pot: 35 D - Autumn, 1881, Finished
Colonial Diplomacy, No messaging, Anon, WTA
1 excused NMR / regain after 5 turn(s) / extend never
Game won by LouisdePotter (1318 D)

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01 Feb 22 UTC Autumn, 1872: tobi1 (Moderator): A technical issue prevents one member of this game to enter orders. To get some time sorting this out, the game was extended by one day.
15 Feb 22 UTC Autumn, 1875: GameMaster: China voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has.
07 Mar 22 UTC Spring, 1881: GameMaster: Turkey voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has.
09 Mar 22 UTC Good job Japan, it was tough once you got moving and growing so fast!
09 Mar 22 UTC Gg
09 Mar 22 UTC There wasn't much anyone could do by themselves
09 Mar 22 UTC GG thanks everyone. Getting a decent start over Russia and China made all the difference on this map, corners are good factions to draw. WTA in a gunboat game on this map on reflection is harsh, some factions at such a disadvantage.
09 Mar 22 UTC Good game errrrybody
09 Mar 22 UTC My biggest surprise was realizing that I can't convoy an army through the Suez Canal, which really screwed my plans eastward and getting armies into Bengal and around the mountains.
09 Mar 22 UTC Basically made Angora and Constantinople useless after a certain point.