Finished: 07 PM Wed 08 Sep 21 UTC
Cold War-165
1 day /phase
Pot: 2 D - Spring, 1964, Finished
1 excused NMR / regain after 5 turn(s) / extend always
Game won by goldfinger0303 (2136 D)

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Chat archive

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07 Sep 21 UTC Spring, 1960: Good luck!
07 Sep 21 UTC Autumn, 1961: Ooof, Caucasus was meant to go to Ukraine
07 Sep 21 UTC Autumn, 1961: Most of the times in this map I think an additional build is better than a good position the next year. A build difference of 2 baisically means game over.
07 Sep 21 UTC Spring, 1962: Well, I wouldn't say most of the time. But a majority of the time. Force NATO builds to be in N. America, for example, and those extra builds are useless.

I meant to take Istanbul though, not Iran. That's the difference.
07 Sep 21 UTC Autumn, 1962: Well looks like I'll loose.
07 Sep 21 UTC Spring, 1963: Some bad luck. I got crushed a little while ago because moves like I did were too predictable. I tend to default to "second order" moves (meaning exactly what I did with Japan. The expected move (first order) is try for Japan. Second is to reposition in anticipation of your support hold to counter this first order)
07 Sep 21 UTC Spring, 1963: Yeah, I did expect you not to take Japan, but at some point the expectation of the unexpected lets the obvious move be the best again. Sometimes it's just a guess and I tend to play rather conservatively.
07 Sep 21 UTC GameMaster: NATO voted for a Concede. If everyone (but one) votes concede the game will end and the player _not_ voting Concede will get all the points. Everybody else will get a defeat.