Finished: 07 AM Tue 13 Jul 21 UTC
In the Mist
1 day /phase
Pot: 35 D - Autumn, 1907, Finished
Classic - 1898 Fog of War, No messaging, Anon, WTA
1 excused NMR / regain after 5 turn(s) / extend always
Game won by Baron Sacha Cohen (1702 D)

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21 Jun 21 UTC Autumn, 1901: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders.
22 Jun 21 UTC Autumn, 1901: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders.
22 Jun 21 UTC Autumn, 1901: GameMaster: Italy voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has.
22 Jun 21 UTC Autumn, 1901: GameMaster: Someone has taken over England replacing "Marquis de Lafayette". Reconsider your alliances.
22 Jun 21 UTC Autumn, 1901: GameMaster: Someone has taken over France replacing "Marshal Davout". Reconsider your alliances.
28 Jun 21 UTC Autumn, 1903: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders.
28 Jun 21 UTC Autumn, 1903: GameMaster: Someone has taken over France replacing "misham01". Reconsider your alliances.
04 Jul 21 UTC Spring, 1905: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders.
06 Jul 21 UTC Autumn, 1905: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders.
06 Jul 21 UTC Autumn, 1905: GameMaster: Someone has taken over Austria replacing "Morandini". Reconsider your alliances.
07 Jul 21 UTC Autumn, 1905: GameMaster: Austria voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has.