Finished: 03 PM Wed 09 Dec 20 UTC
Private Turkey Day Showdown...
1 day /phase
Pot: 2 D - Spring, 1870, Finished
1 excused NMR / regain after 5 turn(s) / extend always
Game won by BizMarKee (1095 D)

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Chat archive

Country:


23 Nov 20 UTC Spring, 1860: Bring it.
23 Nov 20 UTC Spring, 1860: You're going down, sucka. At least in 1 on 1 I can't stab you in back last minute ;-)
24 Nov 20 UTC Spring, 1860: That is it's main benefit
24 Nov 20 UTC Spring, 1861: Refresh me on the rules. I thought you needed to move into a territory, then hold there to claim. I didn't think you could move into and hold in the same turn, as you did in Chicago.
25 Nov 20 UTC Spring, 1861: My understanding is that you have the be present in the zone when the year changes.
25 Nov 20 UTC Spring, 1861: Thinking about it, I think I was confusing that you can't roll thru a territory, move on, and consider it yours. Ah well. On we go.
25 Nov 20 UTC Spring, 1861: Oh, I see. I rolled a tank thru MO to get the Chi, then followed up with another tank. The main thing is you have to have spice sitting there at the end of autumn for the territory to trim over.
25 Nov 20 UTC Spring, 1861: Ugh- I forgot how bad my typing is in this platform.
25 Nov 20 UTC Autumn, 1861: And I kind of forgot about the whole season thing, order of turns thing.
26 Nov 20 UTC Autumn, 1861: Haha. Yeah... Lots of retread territory
26 Nov 20 UTC Spring, 1862: How many supply centers are needed to win this one? 18 still?
26 Nov 20 UTC Spring, 1862: 34 on this map
30 Nov 20 UTC Autumn, 1864: I forgot how confusing it is to sort all this out. Haha
02 Dec 20 UTC Autumn, 1865: Right? And the, "well, if he does this, this works, but if he does this...." Ugh!
02 Dec 20 UTC Autumn, 1865: I spend way too much of my mental time thinking about this.
02 Dec 20 UTC Spring, 1866: I have been trying to operate with a ron popiel mindset. Set it and forget it
04 Dec 20 UTC Autumn, 1867: Da fuq?
05 Dec 20 UTC Spring, 1868: Is this Sherman's March?
05 Dec 20 UTC Spring, 1868: You like dat?
09 Dec 20 UTC GameMaster: Confederacy voted for a Concede. If everyone (but one) votes concede the game will end and the player _not_ voting Concede will get all the points. Everybody else will get a defeat.