Finished: 12 AM Tue 09 Jun 20 UTC
Private 3 player trial
1 day /phase
Unrated - Autumn, 1902, Finished
1 excused NMR / regain after 5 turn(s) / extend always
Game drawn

< Return

Chat archive

Country:


05 Jun 20 UTC Spring, 1901: Buongiorno Amici!
06 Jun 20 UTC Spring, 1901: Cheers!
06 Jun 20 UTC Autumn, 1901: By the way, I have no idea what I’m doing!
06 Jun 20 UTC Autumn, 1901: The goal of the game is to control supply centers (countries with little circles) There are three turns each "year" Spring, Fall, and "Build" At the end of each fall the number of supply centers you own is compared to how many units you own and then you add or remove units to match. Your units are made up of fleets and armies. Armies can move on land. Fleets can move on water and coastlines
06 Jun 20 UTC Autumn, 1901: Armies can move, hold or support
Fleets can move, hold, support or convoy armies across water
06 Jun 20 UTC Autumn, 1901: Look at the last turn, you can see an example of the english fleet in the north sea convoying an army to Norway
06 Jun 20 UTC Autumn, 1901: Look at the last turn, you can see an example of the english fleet in the north sea convoying an army to Norway
06 Jun 20 UTC Autumn, 1901: Look at the last turn, you can see an example of the english fleet in the north sea convoying an army to Norway
06 Jun 20 UTC Autumn, 1901: When there is conflict, the unit with the most support wins. If support is even, defense holds the territory. For example, you have a fleet in St Pete. There is an army in Norway. The army in Norway cannot force the fleet in St Pete out without support from an army in Finland or a fleet in the Barents Sea or Gulf of Bothnia
06 Jun 20 UTC Autumn, 1901: Territory can only be captured in the fall. You can have another country occupy territory in the spring and as long as they are gone by fall, there is no impact.
06 Jun 20 UTC Autumn, 1901: Not knowing what you are doing sort of unbalanced this game. I'd say play a few turns to get the hang of it and then we call a draw for a fresh game. Head to head can be meh
06 Jun 20 UTC I think the case drank too much vodka last night...
07 Jun 20 UTC GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders.
08 Jun 20 UTC GameMaster: Russia voted for a Concede. If everyone (but one) votes concede the game will end and the player _not_ voting Concede will get all the points. Everybody else will get a defeat.
08 Jun 20 UTC Sorry guys! I have no time
08 Jun 20 UTC Call a draw?
08 Jun 20 UTC GameMaster: Italy voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has.