18 Apr 20 UTC | Spring, 1901: hi, Pascal, french living in Asia, i don t know what a gorkion is. good luck |
18 Apr 20 UTC | Spring, 1901: Good luck to you as well. |
18 Apr 20 UTC | Spring, 1904: Triple armies. Let’s see what happens. |
18 Apr 20 UTC | Autumn, 1904: I m pretty sure we will have the same amount of fleet at the end of the year. |
19 Apr 20 UTC | Autumn, 1905: I guessed wrong on the convoy. |
20 Apr 20 UTC | Spring, 1906: Amp would be the best option to land but it s just too obvious while Esm is a decent place to convoy and hard for you to guess and move there. |
20 Apr 20 UTC | Spring, 1906: I guessed what you would guess basicly :) Would have been better for me to convoy to Uta but i estimated there was a good chance you would defend there too. |
20 Apr 20 UTC | Spring, 1906: Uta was the most obvious, so I dismissed it. |
26 Apr 20 UTC | Autumn, 1910: Uh, what just ha—oh. Oh. Why do I do this to myself? |
26 Apr 20 UTC | Autumn, 1910: More caffeine needed. |
26 Apr 20 UTC | too late... |
27 Apr 20 UTC | GameMaster: Green voted for a Concede. If everyone (but one) votes concede the game will end and the player _not_ voting Concede will get all the points. Everybody else will get a defeat. |
27 Apr 20 UTC | Good game. Your strategy was excellent. |
27 Apr 20 UTC | You lose the game spring 1904 with MIT S gur-gaw; Mit-rbu or even better Mit C Gur-Kor are more efficient moves. From that moment I didn t have to take risks, just had to develop properly. Overall on this map sending an army to Gaw early in the game is a mistake: it sends a unit too far away from the battlefield, gaw can be used later as a defense if you re outnumbered or can be taken easily by new fleet developping. I hope it helps; good luck in your hu tournament. |
27 Apr 20 UTC | Thanks for the strategy advice. |