21 Feb 20 UTC | Spring, 1901: I will defend the Sea of Butter till my dying breath |
26 Feb 20 UTC | Spring, 1903: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
27 Feb 20 UTC | Autumn, 1903: how to restart game |
27 Feb 20 UTC | Autumn, 1903: At least you retrieved Sea of Butter. |
27 Feb 20 UTC | Autumn, 1903: till my dying breath |
03 Mar 20 UTC | Autumn, 1904: GameMaster: Yellow voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |
04 Mar 20 UTC | Spring, 1905: GameMaster: Yellow voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |
05 Mar 20 UTC | Spring, 1905: GameMaster: Dark voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Spring, 1906" the votes will be cleared. |
06 Mar 20 UTC | Autumn, 1905: GameMaster: Dark voted for a Cancel. If everyone votes Cancel all points will be refunded and the game will be deleted from the database. |
10 Mar 20 UTC | Spring, 1906: GameMaster: Extend-request didn't reach 2/3 majority. All extend-votes cleared. |
12 Mar 20 UTC | Autumn, 1907: GameMaster: Dark voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |
12 Mar 20 UTC | Autumn, 1907: GameMaster: Light voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |
12 Mar 20 UTC | GameMaster: Blue voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |