27 Oct 19 UTC | Spring, 1901: good luck! |
27 Oct 19 UTC | Spring, 1901: Good luck |
02 Nov 19 UTC | Autumn, 1904: That's a pretty bad misorder of LIT. |
02 Nov 19 UTC | Autumn, 1904: Ouch. Fast games generate misorders... Do you mean turning off the cut-throat tournament mode to fair play... |
02 Nov 19 UTC | Autumn, 1904: it's ok, I'll play from here |
03 Nov 19 UTC | Autumn, 1904: Nope, we both waive builds, hold spring, hold autumn , lit moves , and we play from there. It's been a good game! |
03 Nov 19 UTC | Autumn, 1904: That would be great! I've entered a postpone order. |
03 Nov 19 UTC | Spring, 1905: Note the site doesn't accept all holds, must issue at least one support... |
03 Nov 19 UTC | Autumn, 1905: That's different than webDip? |
03 Nov 19 UTC | Autumn, 1905: Dunno, is it? |
03 Nov 19 UTC | Autumn, 1905: Is think webDip accepts all hold. But if you submit all holds and don't press "ready" it counts it as an NMR. |
03 Nov 19 UTC | Autumn, 1905: Anyway. Many thanks for the hold orders. |
20 Nov 19 UTC | GameMaster: Red voted for a Concede. If everyone (but one) votes concede the game will end and the player _not_ voting Concede will get all the points. Everybody else will get a defeat. |
20 Nov 19 UTC | Sun in 1909 was the deciding guess, I think. |
20 Nov 19 UTC | GG. You had the better poaition most of the game. The were the two most fun games of duo I've played so far! |
20 Nov 19 UTC | Gg both games! Despite the symmetry (or because if it!) it is a very interesting variant. It's not just a sum of guesses; there's a chain of decisions to be made, which require an organized chain of long, medium and short term choices. |
20 Nov 19 UTC | Yes, there is definitely tactics to it. I also understand the point of putting the home supply centers so far from the front - it means that long term strategy is more important compared to short term guesses. |
20 Nov 19 UTC | Even though I still find it a little bit too slow to be exciting. |