10 Oct 18 UTC | Spring, 1902: GameMaster: Germany voted for a Pause. If everyone votes Pause the game stop and wait till everybody votes Unpause. Please consider backing this. |
17 Oct 18 UTC | Spring, 1903: GameMaster: NMR from Britain. Send the country in CD. |
17 Oct 18 UTC | Spring, 1903: GameMaster: Missing orders for Spring, 1903 (Diplomacy) from a country with 2 or more SCs. Extending phase.The phase will extend 1 time again if you do not find a replacement. |
28 Oct 18 UTC | Spring, 1904: GameMaster: Germany voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Spring, 1905" the votes will be cleared. |
28 Oct 18 UTC | Spring, 1904: GameMaster: Per 2/3 majority vote the gamephase got extended by 4 days. (Voters: Britain / Germany / Italy / Austria-Hungary / Russia) |
02 Nov 18 UTC | Autumn, 1904: GameMaster: Germany voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Autumn, 1905" the votes will be cleared. |
06 Nov 18 UTC | Spring, 1905: GameMaster: Russia voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |
07 Nov 18 UTC | Autumn, 1905: GameMaster: Extend-request didn't reach 2/3 majority. All extend-votes cleared. |
08 Nov 18 UTC | Autumn, 1905: GameMaster: France voted for a Concede. If everyone (but one) votes Concede the game will end and the player _not_ voting Conceede will get all the points. Everybody else will get a defeat. |
10 Dec 18 UTC | GameMaster: Britain voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |
11 Dec 18 UTC | GameMaster: Germany voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |