Finished: 07 PM Thu 06 Sep 18 UTC
Private t.. t.. t.. tiebraker
1 day /phase
Pot: 2 D - Autumn, 1913, Finished
1 excused NMR / no regaining / extend the first 2 turn(s)
Game won by GOD (1791 D (B))

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Chat archive

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09 Aug 18 UTC Spring, 1901: let's ddddddduel!!!
09 Aug 18 UTC Autumn, 1901: Such diverse openings, wow
09 Aug 18 UTC Spring, 1902: Nice that I misspelled the name...
09 Aug 18 UTC Spring, 1902: Eh, we both aren't native Speakers, it's ok ;()
09 Aug 18 UTC Autumn, 1903: Woopsie...completely forgot to take Yok, lol
09 Aug 18 UTC Autumn, 1903: I think that was a good choice!
09 Aug 18 UTC Autumn, 1903: Same, but still unintended :D
14 Aug 18 UTC Autumn, 1906: The game is progressing wildly, I must say.
14 Aug 18 UTC Autumn, 1906: btw, the name of the game might be read as pulling the brake on the tie. So it is correct!
14 Aug 18 UTC Autumn, 1906: Darn. My gut said you were gonna convoy. That Bar army may decide this game.
14 Aug 18 UTC Autumn, 1906: Yeah, I hope so :)
15 Aug 18 UTC Autumn, 1907: HA!
15 Aug 18 UTC Autumn, 1907: Let's flip the tables, eh?
15 Aug 18 UTC Autumn, 1907: well done with the bounces, didn't think of that
20 Aug 18 UTC Spring, 1909: Aaaah, this battle is way too intense for my nerves, I'm happy we're not doing this two times :D
23 Aug 18 UTC Autumn, 1909: BUC was supposed to cover Bri :(
23 Aug 18 UTC Autumn, 1909: That's a possible game changer
23 Aug 18 UTC Autumn, 1909: yeah, quite so...
25 Aug 18 UTC Autumn, 1910: This is one of the most intensive games of Duo I've had in my life
25 Aug 18 UTC Autumn, 1910: Ha - it's only my second game so that is definitely true for me as well

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