Finished: 06 AM Thu 09 Aug 18 UTC
Private North vs South-2
1 day /phase
Pot: 2 D - Spring, 1869, Finished
1 excused NMR / no regaining / extend the first 2 turn(s)
Game won by CptMike (1575 D)

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Chat archive

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Country:


22 Jul 18 UTC Spring, 1860: gl hf
22 Jul 18 UTC Spring, 1860: Good luck and fun !
22 Jul 18 UTC Autumn, 1860: I need to think a little bit...
22 Jul 18 UTC Autumn, 1861: If I had won at least one of the 2 50/50 the situation would be better :-)
24 Jul 18 UTC Autumn, 1863: I am ready to accept your conditional surrender. You just have to renonce to esclavagism and give allegence to the Union and her President.

Don't force me to take Richmond !
24 Jul 18 UTC Autumn, 1863: Go to hell, Yankee ! :P
24 Jul 18 UTC Autumn, 1863: God bless America ! I hope that you come back to the right way
The heart of the Union will always stay open to his lost sons !
30 Jul 18 UTC Autumn, 1865: This game is very interesting. On the 'tactical' point of view, I kept winning battles but you still have hte 'strategic' advantage...
30 Jul 18 UTC Autumn, 1865: i think i am losing. basically, the situation flipped, where you are knocking on my front door. losing Richmond really stings
02 Aug 18 UTC Autumn, 1866: Hi badivan, this map is very long...
Could we both try to 'ready up' when possible ?
03 Aug 18 UTC Autumn, 1866: sorry for the delay. i haven't played this variant in a while, and i played more as the Union than as the Confederacy. i am still unfamiliar to this
03 Aug 18 UTC Spring, 1867: No prob ! I just mean that when we have finalized our moves, we could ready up... This game sounds to be verryyyyyy long....
04 Aug 18 UTC Spring, 1867: you are not wrong. although most of my games on this map ended with a resignation, the one game where it went all the way did take me a while
04 Aug 18 UTC Spring, 1867: Yeah... But nor you or I are resigners ;-)
04 Aug 18 UTC Spring, 1867: Ooops. Bad English... "But neither you nor I are resigners"
05 Aug 18 UTC Autumn, 1867: damn. forgot that it broke the attack, so no bounce :/
05 Aug 18 UTC Spring, 1868: The chaotic phase has started...
05 Aug 18 UTC Spring, 1868: I like very much this version of 1v1... except that it is too long.
Do you think we could have alternative victory conditions ?

Eg :
* at least as many units as the adversary but 5 centers or more

What do you think ?
05 Aug 18 UTC Spring, 1868: [ I mean -generaly speaking- not for this game ]
05 Aug 18 UTC Spring, 1868: your proposal sounds reasonable for this map. alternatively, there are settings you can modify when you create a new game: namely target SC count and/or max. turns

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