24 Oct 17 UTC | Spring, 1860: GameMaster: Please remember that negotiations before the game begins are not allowed. |
24 Oct 17 UTC | Spring, 1860: Info: This is a choose your country game. |
25 Oct 17 UTC | Autumn, 1860: You built a fleet in Tenn on the first build! I thought I'd tried every weird combo opening on this map, but I never tried that or played against it. |
25 Oct 17 UTC | Autumn, 1860: I've spent a bunch of time thinking about this. The next time I play the Confederacy, I'm going to build a fleet in Tenn. My other moves will be different from yours, but that is a novel idea, and might be a killer. |
25 Oct 17 UTC | Autumn, 1860: yeah this is entirely a large experiment for me :) |
26 Oct 17 UTC | Autumn, 1860: Takes a lot of courage to not cover Tenn. Losing a home center is brutal in this game. I think the 3:2 is worth it to grab the Lakes, but not losing Tenn. I think if I did it, I'd build an army in Georgia and move to Tenn. |
03 Nov 17 UTC | GameMaster: Confederacy voted for a Concede. If everyone (but one) votes Concede the game will end and the player _not_ voting Conceede will get all the points. Everybody else will get a defeat. |