01 Jul 16 UTC | Spring, 1666: (AryanBarbarian): Has anyone played this one yet? |
01 Jul 16 UTC | Spring, 1666: (dk7): I have its pretty fun |
01 Jul 16 UTC | Spring, 1666: (AryanBarbarian): I am excited to see the 1.5 attack and how that plays |
02 Jul 16 UTC | Spring, 1666: (Arenari): Call your friends we need more pirates |
02 Jul 16 UTC | Spring, 1666: (Arenari): Btw what is gunboat ? |
02 Jul 16 UTC | Spring, 1666: (dk7): gun boat is no messaging |
02 Jul 16 UTC | Spring, 1666: (Randomizer): I lost before. It's easier attacking than defending because of the attack bonus. |
03 Jul 16 UTC | Spring, 1666: (Arenari): So it mean "everybody for themselves" ? |
03 Jul 16 UTC | Spring, 1666: (Randomizer): You can make alliances, but it's harder because you have to do it with moves instead of words. Everyone else can see what you do and prepare to respond in case you can get someone else to join you. |
03 Jul 16 UTC | Spring, 1666: (Gate): i find it useful to offer a support hold to someone to communicate i wish to work together or be peaceful |
03 Jul 16 UTC | Spring, 1666: (Arenari): Harder to backstap someones isnt ? |
03 Jul 16 UTC | Spring, 1666: (Gate): well you cant use your words to deceive. potential allies have only your actions to speak. if i move away from a neighbouring power to focus on weaker ones. i potentially leave an opening. Defensive units may appear threats, personally i prefer cooperation but other players do not act accordingly |
04 Jul 16 UTC | Spring, 1666: GameMaster: NMR from Daniel "The Exterminator" Montbars. Send the country in CD. |
08 Jul 16 UTC | Autumn, 1667: GameMaster: Roche "The Rock" Braziliano voted for a Concede. If everyone (but one) votes Concede the game will end and the player _not_ voting Conceede will get all the points. Everybody else will get a defeat. |
21 Jul 16 UTC | Spring, 1671: GameMaster: Holland voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |
22 Jul 16 UTC | Spring, 1671: GameMaster: Holland voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Spring, 1672" the votes will be cleared. |
25 Jul 16 UTC | Spring, 1672: GameMaster: Extend-request didn't reach 2/3 majority. All extend-votes cleared. |
03 Aug 16 UTC | Good game! Too many hitting each other and nobody interested in working together. Makes it easy for the good tactician in this variant. |
03 Aug 16 UTC | Congratulations to the winner! You gave me no chance at the beginning. Good game. |
03 Aug 16 UTC | Wasted to much time fighting to grow and couldn't stop. |