11 Dec 15 UTC | Spring, 1901: GameMaster: Please remember that negotiations before the game begins are not allowed. |
11 Dec 15 UTC | Spring, 1901: Info: This is a choose your country game. |
11 Dec 15 UTC | Spring, 1901: Good luck. |
26 Dec 15 UTC | Autumn, 1907: GameMaster: Green voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Autumn, 1908" the votes will be cleared. |
26 Dec 15 UTC | Autumn, 1907: I will be traveling for a few days. A short extend on both games would be appreciated. |
26 Dec 15 UTC | Autumn, 1907: GameMaster: Per 2/3 majority vote the gamephase got extended by 4 days. (Voters: Red / Green) |
28 Dec 15 UTC | Autumn, 1907: I can make a few moves until this weekend, then I'll need another short extend. |
29 Dec 15 UTC | Spring, 1908: OK, thanks. |
31 Dec 15 UTC | Spring, 1910: GameMaster: Green voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Spring, 1911" the votes will be cleared. |
01 Jan 16 UTC | Spring, 1910: GameMaster: Per 2/3 majority vote the gamephase got extended by 4 days. (Voters: Green / Red) |
07 Jan 16 UTC | Good game. The final result doesn't reflect the difficulty in getting there. |
07 Jan 16 UTC | Good game. Giving up Nab. in the fall of 1905 to get to Bar. was a good move. If I had guessed right on Rot./Qwi. in the fall of 1908 it would have made things more interesting, but it probably would have only allowed me to draw out my ultimate demise. |
07 Jan 16 UTC | It took a little courage, but it paid off. I also think that my decision to hold your two fleets in the bay instead of disbanding them helped that army to do greater damage to your home sc's. |