02 Mar 13 UTC | Spring, 1901: i'm in! |
02 Mar 13 UTC | Spring, 1901: Yay |
02 Mar 13 UTC | Spring, 1901: ok it may pay to read the rules |
02 Mar 13 UTC | Spring, 1901: basically you both enter orders and can "save" or click "ready". If you save, the turn happens when the clock runs out (36 hours). If you click ready, it happens as soon as the rest of the players (me) are ready |
02 Mar 13 UTC | Spring, 1901: the areas with dots are cities. you want those. each turn has two moves (spring and fall) and then a build. If you land on a new city, you need to be there during the fall to claim it. So dont move to a city and then move out in the fall. |
02 Mar 13 UTC | Spring, 1901: Yeah just read the rules. |
02 Mar 13 UTC | Autumn, 1901: Are you good at this yet? |
02 Mar 13 UTC | Spring, 1902: Game ends when a player gets 18 cities |
02 Mar 13 UTC | Spring, 1902: So you should move your guys around. |
02 Mar 13 UTC | Spring, 1902: Dan: I smell! |
02 Mar 13 UTC | Spring, 1902: Oh good, you figured out how to use the chat! |
02 Mar 13 UTC | Spring, 1902: i think i've got the idea. |
02 Mar 13 UTC | Spring, 1902: did you read the help section? |
02 Mar 13 UTC | Autumn, 1902: ya. but how do i know when it's spring and when it's fall? |
02 Mar 13 UTC | Autumn, 1902: it says under the title. They call it Autumn. You can refresh the page by clicking anything |
02 Mar 13 UTC | Autumn, 1902: basically, it goes: Spring (moves), Fall (moves), Builds. ......repeat. |
02 Mar 13 UTC | Autumn, 1902: Also, I invaded Burgundy. |
02 Mar 13 UTC | Autumn, 1902: Normally you'd play with more than 2 people, which allows you to cooperate with others and make alliances. you'd also not play this fast. Usually its one move per day or two. |
02 Mar 13 UTC | Autumn, 1902: Most of the fun is playing with more people. But this is a good way to figure things out. |
02 Mar 13 UTC | Spring, 1903: See how not bored you are! |