Finished: 10 PM Sun 19 Nov 17 UTC
Pot:
70 -
Autumn, 1908,
Finished
Classic, No messaging, Anon, PPSC, Hidden draw votes, EoG: "Autumn, 1908", ChooseYourCountry
1 excused NMR / no regaining / extend the first 2 turn(s)
Player |
Rating |
Status |
Re Ø |
Rr Ø |
Ch |
Vidarrr |
1014 -> 1022 |
Won (8 SC) |
41% |
100% |
8 |
vixol |
1046 -> 1052 |
Survived (7 SC) |
43% |
75% |
6 |
Seichuto |
906 -> 912 |
Survived (7 SC) |
34% |
75% |
6 |
sianfa |
1256 -> 1258 |
Survived (6 SC) |
56% |
42% |
2 |
d-ice |
1589 -> 1589 |
Survived (6 SC) |
76% |
42% |
0 |
Gwaihir |
1061 -> 1051 |
Defeated |
44% |
0% |
-10 |
Snake IV |
1237 -> 1225 |
Defeated |
55% |
0% |
-12 |
Vidarrr (Won / 8SCs / 1014->1022) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
vixol (Survived / 7 SC ) |
48% |
100% |
52% |
3% |
21.98 |
0.34 |
Seichuto (Survived / 7 SC ) |
56% |
100% |
44% |
3% |
21.98 |
0.28 |
sianfa (Survived / 6 SC ) |
36% |
100% |
64% |
6% |
21.98 |
0.82 |
d-ice (Survived / 6 SC ) |
21% |
100% |
79% |
6% |
21.98 |
1.02 |
Gwaihir (Defeated) |
47% |
100% |
53% |
24% |
21.98 |
2.73 |
Snake IV (Defeated) |
37% |
100% |
63% |
24% |
21.98 |
3.24 |
|
8 |
vixol (Survived / 7SCs / 1046->1052) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
Vidarrr (Won / 8 SC ) |
52% |
0% |
-52% |
3% |
21.98 |
-0.34 |
Seichuto (Survived / 7 SC ) |
58% |
50% |
-8% |
0% |
21.98 |
0 |
sianfa (Survived / 6 SC ) |
38% |
100% |
62% |
3% |
21.98 |
0.4 |
d-ice (Survived / 6 SC ) |
22% |
100% |
78% |
3% |
21.98 |
0.5 |
Gwaihir (Defeated) |
49% |
100% |
51% |
21% |
21.98 |
2.3 |
Snake IV (Defeated) |
39% |
100% |
61% |
21% |
21.98 |
2.75 |
|
6 |
Seichuto (Survived / 7SCs / 906->912) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
Vidarrr (Won / 8 SC ) |
44% |
0% |
-44% |
3% |
21.98 |
-0.28 |
vixol (Survived / 7 SC ) |
42% |
50% |
8% |
0% |
21.98 |
0 |
sianfa (Survived / 6 SC ) |
31% |
100% |
69% |
3% |
21.98 |
0.45 |
d-ice (Survived / 6 SC ) |
17% |
100% |
83% |
3% |
21.98 |
0.54 |
Gwaihir (Defeated) |
41% |
100% |
59% |
21% |
21.98 |
2.66 |
Snake IV (Defeated) |
32% |
100% |
68% |
21% |
21.98 |
3.09 |
|
6 |
sianfa (Survived / 6SCs / 1256->1258) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
Vidarrr (Won / 8 SC ) |
64% |
0% |
-64% |
6% |
21.98 |
-0.82 |
vixol (Survived / 7 SC ) |
62% |
0% |
-62% |
3% |
21.98 |
-0.4 |
Seichuto (Survived / 7 SC ) |
69% |
0% |
-69% |
3% |
21.98 |
-0.45 |
d-ice (Survived / 6 SC ) |
32% |
50% |
18% |
0% |
21.98 |
0 |
Gwaihir (Defeated) |
61% |
100% |
39% |
18% |
21.98 |
1.51 |
Snake IV (Defeated) |
51% |
100% |
49% |
18% |
21.98 |
1.9 |
|
2 |
d-ice (Survived / 6SCs / 1589->1589) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
Vidarrr (Won / 8 SC ) |
79% |
0% |
-79% |
6% |
21.98 |
-1.02 |
vixol (Survived / 7 SC ) |
78% |
0% |
-78% |
3% |
21.98 |
-0.5 |
Seichuto (Survived / 7 SC ) |
83% |
0% |
-83% |
3% |
21.98 |
-0.54 |
sianfa (Survived / 6 SC ) |
68% |
50% |
-18% |
0% |
21.98 |
0 |
Gwaihir (Defeated) |
77% |
100% |
23% |
18% |
21.98 |
0.89 |
Snake IV (Defeated) |
69% |
100% |
31% |
18% |
21.98 |
1.19 |
|
0 |
Gwaihir (Defeated / 0SCs / 1061->1051) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
Vidarrr (Won / 8 SC ) |
53% |
0% |
-53% |
24% |
21.98 |
-2.73 |
vixol (Survived / 7 SC ) |
51% |
0% |
-51% |
21% |
21.98 |
-2.3 |
Seichuto (Survived / 7 SC ) |
59% |
0% |
-59% |
21% |
21.98 |
-2.66 |
sianfa (Survived / 6 SC ) |
39% |
0% |
-39% |
18% |
21.98 |
-1.51 |
d-ice (Survived / 6 SC ) |
23% |
0% |
-23% |
18% |
21.98 |
-0.89 |
Snake IV (Defeated) |
40% |
0% |
-40% |
0% |
21.98 |
0 |
|
-10 |
Snake IV (Defeated / 0SCs / 1237->1225) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
Vidarrr (Won / 8 SC ) |
63% |
0% |
-63% |
24% |
21.98 |
-3.24 |
vixol (Survived / 7 SC ) |
61% |
0% |
-61% |
21% |
21.98 |
-2.75 |
Seichuto (Survived / 7 SC ) |
68% |
0% |
-68% |
21% |
21.98 |
-3.09 |
sianfa (Survived / 6 SC ) |
49% |
0% |
-49% |
18% |
21.98 |
-1.9 |
d-ice (Survived / 6 SC ) |
31% |
0% |
-31% |
18% |
21.98 |
-1.19 |
Gwaihir (Defeated) |
60% |
0% |
-60% |
0% |
21.98 |
0 |
|
-12 |
Legend:
- Re: Expected result (0%: Weaker performance, 100%: Stronger performance)
- Rr: Real result
- mV: Match value (weight reflecting the relative SC difference in won PPSC games; reflects different winning expectations in case of take-overs)
- gV: Game value (0-100; higher for larger variants; includes modifier that may be applied by moderators; for alternate winning conditions: reduced if original SC count of variant not reached by winner)
- Ch: Change of rating: (Rr - Re) * mV * gV (loss prevention, i.e. no negative changes, in case of take-over or if applied by moderators)