A place to discuss topics/games with other webDiplomacy players.
Argentinean Empire (1069 D)
17 Jan 18 UTC
Cold War Tournament
I am looking to start a rated Cold War tournament consisting of group and knockout stages. Groups of 4 will face each other twice, once as each country. The top two (or three, pending interest) from each group will move on to the knockout stage, with each matchup lasting two games. Users will play as each country once. If tied 1-1, an additional two games are played until a winner is determined.
112 replies
jason4747 (804 D)
Wed 04 PM UTC
What happened to the U.S. of Insanity?
2 replies
The Ambassador (1669 D (B) (B))
08:29 AM UTC
Forum search idea
Cam the awesome guys that know techie stuff add some functionality to the forum so you can search?
5 replies
Devonian (1871 D)
29 Jun 15 UTC
1v1 Tournament Rules, Rankings, and Challenges
Official Rules for 1v1 Ladder Tournament
1498 replies
kaner406 (1479 D Mod (B) (B))
Sat 10 Mar UTC
Bourse 2018
See below:
71 replies
gman314 (1016 D)
12 Mar 11 UTC
Oli won.
On Imperial Civilization's off-topic thread (link inside), there was a brief stint of Second to Last Person to Post Wins. Now that the thread is closed, Oli won.
6410 replies
Woodruff (1000 D)
Thu 12 AM UTC
Map Markings
I apologize if this is a repeat question or if it's found somewhere obvious, but I'm brand new to vDiplomacy and I can't seem to find what the difference is between the two types of what I believe are SC markings on the Bye Bye Federalism map.

Can someone help me?
2 replies
butterhead (975 D)
21 May 12 UTC
Advertise your NON-live games here!
In an effort to compromise the pro-ads versus anti-ads for games: Post here for your non-live games to cut down on the number of ads but still advertise games. Post game link, WTA or PPSC, and the bet. Note: this doesn't count for special rules games.
2297 replies
March Madness discussion
Let's have a discussion/argument about this year's tournament.
12 replies
The Ambassador (1669 D (B) (B))
02 Sep 16 UTC
New podcast for online Dip games
Hi everyone

Kaner and I have started a podcast about playing Diplomacy online....
171 replies
Pretz (987 D)
Tue 03 AM UTC
Option to play a variant with fewer than the max number of players?
Hello all,

I and two of my friends love playing 3 player diplo games together. Having gone through the different 3 player maps, I'm wondering if there is a way to play on some of the larger variants, but with just 3 people? For instance, I'd love it if we could play a 3 player game on Fall of the American Empire IV.
2 replies
WWII Tournament
I would like to start a tournament. I've seen the Known World and 1v1 tournaments, and those are great fun. So why not apply it to World War II? I'm still working out the details, but I'll post some details.
219 replies
Enriador (1318 D)
Thu 15 Mar UTC
Which variant would you like seeing on vDiplomacy?
Is there a variant that you really want to play, but isn't available here yet?

I have done work on half a dozen variants and I would like to pick something else. What's your favorite?
30 replies
G-Man (2418 D)
Sat 17 Mar UTC
Policy For Site Unavailability/Glitch
What do you mods think about having some kind of policy posted to address when the site goes down or is not functional in the future? You have chosen to cancel the 1st game of Divided States over this, but the last time I was involved in a game that had this happen, the last phase was replayed. So currently, the response isn't consistent.
0 replies

Go to the WWII Tournament thread for details. First come, first served.
0 replies
Dr. Recommended (1657 D Mod (B))
24 Dec 16 UTC
Variant Tournaments
I've really enjoyed playing variant-specific tournaments such as the Known World 15x15 currently underway.
676 replies
The Ambassador (1669 D (B) (B))
27 Oct 17 UTC
1066 Tournament
As discussed in episode 23 of the Diplomacy Games podcast I'm thinking of putting together a 1066 tournament. Interested takers?
135 replies
Enriador (1318 D)
Mon 05 Mar UTC
Soon on vDiplomacy: Canton Diplomacy
After trying three excruciatingly long games of Colonial Diplomacy and seeing its annoying lack of balance by myself, I decided to revive Paul Webb's 'Canton Diplomacy' from the depths of the internet. With Oli's help and blessing we'll be playing it quite soon!
16 replies
Anon (?? D)
Thu 08 Mar UTC
New Variant: 1913
1913 is a revision of the Classic map, having both balance and historical accuracy at its heart.

The first game is live!
10 replies
JECE (1184 D)
Sun 04 Mar UTC
Join Team Iberia in the 2018 webDiplomacy World Cup
Iberia came 3rd in 2010, 2nd in 2012 and was absent from the 2016 edition. We're late to the party, but hopefully we can pull together quickly enough to register our team before sign-ups close. Are you ready?
The tournament is getting organized now:
4 replies
David E. Cohen (1000 D)
24 Jan 18 UTC
New Variant: Dawn of the Enlightenment
It is on a temporary homepage,, since I am having a bit of trouble editing my main website. Please take a look. I would love to get comments, suggestions and criticism.
39 replies
Enriador (1318 D)
03 Mar 18 UTC
[Poll] Balkan Gambit
If you are playing Austria and doing a Balkan Gambit, what orders do you give to Army Vienna?
1 reply
Oli (977 D Mod (P))
10 Feb 18 UTC
RSS feed for Notifications (discussion)
Hi everyone.
Don't miss PMs or game-notifications with your personal RSS-feed.
In your settings-page you can create a unique link that updates with your "Notices"-tab on your homescreen.

Feel free to post ideas for improvements or suggestions.
What's your favorite RSS-client for your platform of choice?
17 replies
Grahamso1 (1577 D)
01 Mar 18 UTC
“Resigning” from a game
I would never want to do this but what does it mean when I see a player “resigned” from a game
3 replies
Known World Tournament
Awhile back, kaner proposed a Known World gunboat tournament in which 15 participants would play 15 games, one with each nation. I searched back for the thread, then just decided to start a new one. I want to see if there would be sufficient interest in this to try to get it off the ground.
460 replies
tobi1 (1567 D Mod (B))
03 Feb 18 UTC
Improvement suggestions?
I am looking to give some love to my main coding contributions to vdip, namely the interactive map and the TSR in Colonial Diplomacy. Do you have any wishes, improvement suggestions, issues or bug reports with these implementations?
11 replies
Enriador (1318 D)
25 Feb 18 UTC
[Classic] Tuscan Opening
Hello guys! I wrote an article on Forum about a "Tuscan Opening" that I will transcribe here for those who aren't members of webDip. I hope you enjoy it!
Enriador (1318 D)
25 Feb 18 UTC
"I would like to present you with an Italian opening that I thought of recently: the Tuscan Opening, also accurately described as the Tuscan Variation of the Lepanto Opening.

It all started with a simple question: what is Tuscany's purpose? Okay, it's the gateway between Italy and France in the battle for the Mediterranean during the mid/late game. But what about its early game use, especially in 1901? Can it be used for any other purpose than screaming "I'LL KILL YOU FRANCE!1!1!" in a French Attack (A VEN-PIE, A ROM-TUS, F NAP-TYN) where Army Rome Hold has identical use?

Let's go through some other moves to unusual spaces first:

Army Liverpool-Clyde is a shady opening, but it guarantees that Fleet NRG alone can convoy the army. It ensures that England will either convoy to Norway or waste both fleets convoying it elsewhere, which in any case will make Germany (and to a lesser extent France) more certain about English (lack of) influence over the Low Countries.

Army Moscow/Warsaw-Livonia can be convoyed to Sweden, which enables a supported attack on Denmark in 1902 (while disabling many other options).

Army Vienna-Bohemia can, under rare circumstances, be a key part in an even rarer Austro-Italian opening where Austria moves for Serbia and Greece while Italy convoys to Tunis, with A Venice being supported by A Vienna into Munich - an almost assured 2-center grab for each power.

Army Smyrna-Syria in Fall 1901 is not just an effective anti-Lepanto move, but enables flexibility in the case of a pro-Russian Pastiche Opening (A CON-BUL, F ANK-BLA, A SMY H) where Fleet ANK goes to CON in Fall. It allows maximum flexibility as Turkey sends Army SMY-SYR away and waits Russia's move: if the Tsar treacherously moved to BLA, ANK will be open for the fleet build; if Russia kept its word then Fleet SMY can be built normally.

Army Berlin-Prussia is part of the legendary Centrifuge Opening (A MUN-KIE, F KIE-BAL) where the army is convoyed to Denmark in Fall.

But what about Tuscany? Can a move there in 1901 make sense somehow? Well, turns out it can!

Imagine the following context before Spring 1901 (when your only source is what other powers say!):

1) Italy is willing to help Austria stop a rising Juggernaut

2) Austria is paranoid about its defense

So nothing uncommon right? Obviously, if Italy does not care about Austria's doom or if Austria does not mind moving east in force while an Italian army looms in the horizon, more traditional openings will certainly give the Pope more options. The Tuscan Opening attempts to give Italy a reasonable start when both points above are true (which they usually are), by making a move towards Turkey - the traditional Lepanto - while also reassuring Austria that its home centers will be safe - unshackling the Archduke to use the powerful Balkan Gambit Opening, Galician Variation. To achieve both objectives, here is the opening:





For this article we shall refer to the opening above (the Venetian Variation), but there's an alternative set of moves (the Roman Variation) that has the same result:





By moving to Tuscany from the start (alongside a Lepanto Opening), Italy makes it impossible to stab Austria at Trieste in Fall 1901, giving the Archduke much-needed freedom to halt Russo-Turkish ambitions in the Balkans with all their three units. An initial dosage of trust is needed from both sides, but if things go well by Spring then full-blown cooperation by Fall will be a great reward in their anti-Juggernaut crusade.

The opening does give Italy less leverage over Austria, and may actually be considered more to Austria's advantage than Italy's, but it's up to the Pope to balance whether keeping a shadow over Trieste is worth it when a Juggernaut is on the move and Austria has to constantly watch over its back - potentially wasting a precious unit to do garrison duty or rush back to Trieste due to some nasty rumour (probably from France's President or England's Prime Minister working in junction with the Juggernaut).

If Austria breaks their word and moves Fleet TRI-VEN, your units at Tuscany and Apulia can easily retake the center and still grab Tunis with the fleet; if Austria attempts a flamboyant opening like the Blue Water (F TRI-ADR, A VIE-TYR/TRI) you can assure both a bounce in Venice and the build. In any case, Italy hasn't much to lose by trying the Tuscan Opening while the gains (bounce in Galicia and possibly Rumania or two units on Bulgaria by the year's end with a Italian sea invasion on its way) can be quite numerous indeed.

Perhaps you're wondering: if the problem is staying with the army in Venice, why move specifically to Tuscany, and not anywhere else? Well, the problem is that:

Tyrolia sucks even more than staying in Venice - it borders Vienna on top of Trieste, and adds Munich and thus an angry Kaiser into the mix. Not exactly the most helpeful behavior when stopping a Juggernaut is the goal.

Piedmont may be used to balance the West sometimes, but most often it'll cause a nasty build of Fleet Marseilles that will do your march to Syria no good at all. Why meddle in the West when a larger shadow rises in the East?

Apulia is out of question - it forces Army Rome to do a "Lesspanto" towards Naples, and in the case that Austria does move its fleet to Venice you cannot be assured of retaking it.

Rome adresses many of the problems stated above, however it has two drawbacks: first, it blocks a home supply center from builds, and no matter how marginal Rome can be in the early game, it's important to keep the option of Fleet ROM open if and when the wind changes course. Second, and there's where it loses to Tuscany: Rome lacks vital leverage over Piedmont, which means less of a say in western affairs should anti-French policy become a priority. From Tuscany, and army can reach Marseilles within a year - not an option to be underestimated.

Be warned that there are contexts where using the Tuscan Opening may not be to Italy's (and Austria's) advantage. Notably, when a Juggernaut is not so certain: too friendly behavior risks throwing Tsar and Sultan into each other's arms a bit sooner than needed. There may also be a case for Army VEN-TYR then TYR-BOH, enabling Italy to help with Galicia in 1902, or for Italy to interfere in a Western Triangle resolving too quickly by sliding into Piedmont or Tyrolia. Finally, using an unusual opening may raise eyebrows across the board regarding your skill or experience, which can serve as a liability or a key advantage in your race to 18.

In conclusion, the Tuscan Opening is Italy's answer to the question: "how can I send Austria spinning madly at Russia/Turkey without the guy freaking out about Trieste?" It's a minor sacrifice of Italian early power in order to boost Austria's own initial capacity to strike at a feared enemy, and may constitute the foundations of a happy and well-built alliance that will open many windows - and supply centers for the green units.

When the stab on Austria comes in your victorious end, may you have sweet memories of opening to Tuscany in an equally sweet Spring."

1 reply
nopunin10did (987 D)
30 May 17 UTC
1900 for vDip: Progress Report (ongoing)
As mentioned in another thread, I've been working on the code and assets necessary to port Baron M. Powell's variant 1900 to vDip and/or webDip.

In order to keep myself accountable in some fashion to actually complete this task, and not just talk about it, I've created a small project plan where I can mark my progress.
65 replies
Safari (1510 D (B))
05 Jan 18 UTC
Austrian Succession: New and Improved
After four years, War of Austrian Succession is nearing completion! Please come help test it so that I can perfect the balance.
It would be very helpful if we could have no NMRs for the first few phases.
30 replies
Oli (977 D Mod (P))
13 Feb 18 UTC
New mega-variant: Divided states....
Here comes our largest variant ever: Divided States.
A variant for 50 players!! With 693 territories (270 land, 236 coast, and 187 sea territories).
44 replies
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