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faded box (1108 D)
05 Sep 17 UTC
live
anyone up for a live 1v1? u can choose map if u dont like one i got posted
2 replies
Open
Vauban (1081 D)
17 Sep 17 UTC
Colour for Neutral Province
Check below
4 replies
Open
Cometk (1000 D)
15 Sep 17 UTC
Replacing Inactive Member
how does my group go about replacing an inactive member?
1 reply
Open
President Eden (1588 D)
13 Sep 17 UTC
Is England* vs Turkey truly balanced?
The stats spread on England* vs Turkey is innocuous enough. England* wins 55% of games which do not end in a draw, Turkey wins 45%. England is favored, but not to the extent that Turkey can't win; the game is not balanced, but it also isn't drastically skewed either way.

However, I have recently encountered an opening from England that I'm struggling to counter as Turkey.
When England opens this way, I find it very difficult for Turkey to win:

F North Sea convoy A London -> Norway
A London -> Norway
F English Channel -> Mid-Atlantic Ocean

With this opening, England is trying to press the corners of the map, fighting over two edges of the stalemate line in Tunisia.

England can get to Tunisia in four turns with the fleet in the English Channel while stopping to pick up Spain. Turkey can only reach Tunisia in four turns by moving Ankara -> Constantinople -> Aegean Sea -> Ionian Sea -> Tunisia, which as you'll notice passes up on the opportunity to pick up a supply center along the way. Getting to Tunisia "on time" is of the utmost importance, because the player who gets there first should generally be able to keep it; Tunisia is far enough away from either player's starting centers as to prohibit sending multiple fleets to capture it from the other player. That this opening allows England to pick up a center along the way, while Turkey cannot, is also a big deal, since it means England will either have more units for most of the game or will have soft-locked a center beyond his side of the stalemate line.

England can get to Moscow in three turns with the army being convoyed to Norway, while stopping to pick up St. Petersburg. Luckily for Turkey, this time, he can pick up Sevastopol on his way to Moscow, and also arrive in three turns. He doesn't have to choose between yielding Moscow or unit parity here, but he also can't realistically pick up Moscow or Warsaw without committing a second army to them.

Why is this opening a problem? All of the initial battles being fought are in or around Turkey's perimeter SCs on his side of the stalemate line. This gives England a huge advantage in being able to initiate the decisive battles of the game, since Turkey is forced to commit extra units or sacrifice builds to secure his part of the stalemate line, while England doesn't have to do the same thing. England is leaving Germany relatively open with this start (not realistically getting armies into Germany until 1903 and very possibly not picking up Munich until 1904), but Turkey is going to struggle to capitalize on this when he has to commit extra units or forgo builds just to secure Moscow and Tunisia.

Is there a weakness to the English opening like this which Turkey can exploit, that I'm not seeing here?
jason4747 (839 D)
14 Sep 17 UTC
Great question. Good observations. I wonder is it possible for Turkey to shoot for Spain (passing Tunis) and thus get the center and into the Atlantic? One fleet there could make a significant time/space distraction. Or would it bounce, but prevent the soft capture of Tunus?
The last game I played of this format as Turkey, I opened Ankara to Constantinople and just gunned it for Tunisia. Both of my builds were fleets bordering Aegean Sea.

I comfortably made it to Tunisia and thanks to a very fortunate break in Germany (got an army past Munich into France), I had a chance to steal a win by taking Marseilles and being able to hold it. But it took a LOT of very good guesses to buy time in Germany despite having a substantial material disadvantage in that area of the map and I doubt it's a strategy that could be replicated with reasonable results. At the very least, I think I should have only committed one more fleet build toward Tunisia early; I would've had time to build another one later and send it over.

All of this is to say that gunning for the Atlantic is probably too difficult to be a realistic strategy, but focusing harder on Tunisia than most Turkish players do is probably correct (an alarming number of them ignored Tunisia early and predictably lost to English players holding the Western/Northern 17 SCs + Tunisia).
Mapu (2312 D (B))
14 Sep 17 UTC
Wow -- welcome back, Prez!
CAPT Brad (1035 D)
15 Sep 17 UTC
i am playing as england in the variant now. i am trying your theory
mouse (1882 D)
15 Sep 17 UTC
It's significantly more a 'Turkey test' theory than an 'England test' one, since the main 'counter' is going to be around whether to race for Tunis or secure three builds first year.
President Eden (1588 D)
15 Sep 17 UTC
(+1)
The easiest adjustment that comes to mind is to allow Turkey's fleet to start in Smyrna instead of Ankara. This lets the fleet grab Greece and still match England in the race to Tunisia, while not hampering Turkey's ability to get to Moscow at the same time England can.

It would be nice to try to find a counter with existing game rules first though. I currently find the strategic tension Turkey faces with going for Tunis vs going for 3 builds to be interesting, but I think it gets a lot less interesting when England doesn't face the same tension.
mouse (1882 D)
15 Sep 17 UTC
Yeah, if you're going to start England* to balance, swapping Ank and Smy and running with Turkey* is probably the best solution. Would give a mirror to the decision of "get the build from Spa/Gre, or make it to Tun in the Spring - uncontested if they stopped for the build"


8 replies
michael_b (957 D)
12 Aug 17 UTC
Question: Adding Variant(s)
Please see reply.
55 replies
Open
Anon (?? D)
12 Sep 17 UTC
Gunboat with me
Hey, if anyone is interested in playing a beginner gunboat with me (I suck at gunboat) holla at me for the password http://www.vdiplomacy.com/board.php?gameID=32229
4 replies
Open
Anon (?? D)
12 Sep 17 UTC
"...tuesday" game sequel is out...
Pls play this WWII map...
Remember, only on Tuesdays!
http://www.vdiplomacy.com/board.php?gameID=32223
8 replies
Open
michael_b (957 D)
11 Sep 17 UTC
Strong British Position
http://vdiplomacy.net/board.php?gameID=31381
0 replies
Open
The Ambassador (1639 D (B) (B))
06 Sep 17 UTC
Online Dip Pet Peeves
We're introducing a new segment to the podcast. Have your say (more below)...
53 replies
Open
Jamie_T (895 D)
16 Aug 17 UTC
Hello!
I have been banned from webDiplomacy because Zultar wants it to be a safe space for neo-Nazis and other white supremacists.

You nice people will have to put up with me instead (until I get banned here, I guess).
42 replies
Open
TheatreVarus (897 D)
09 Sep 17 UTC
Dueling
Looking for someone to play a few friendly duels on the Cold War map. Just picked the game back up and I want to get some practice in. Anyone interested can DM me.
0 replies
Open
kaner406 (1479 D Mod (B) (B))
24 Sep 16 UTC
(+3)
I've been Boursed!!! 2016
Hi all, when Amby and I were recording our recent podcast (diplomacygames.com) the topic of Bourse came up, and I got really excited and thought that I would try to get another game of this variant running...
198 replies
Open
d-ice (1635 D)
06 Sep 17 UTC
Force drawn games
Games with fixed end year are (for ranking purposes) treated like solo victories for the power with the largest SC tally (even when PPSC scoring is used). Is that intentional? Not that I think it matters much to me, but I do find it rather odd, it would seem like the more logical approach would be that they are treated as force drawn, or possibly use affect ranking differently depending on scoring system used.
6 replies
Open
kaner406 (1479 D Mod (B) (B))
12 Aug 17 UTC
(+1)
Update regarding vPoints/Rankings
See below:
37 replies
Open
jason4747 (839 D)
03 Sep 17 UTC
“Vietnam: Apocalypse Then” – new variant in development
I am working on a Diplomacy variant and am seeking opinions on the board and design. See below
4 replies
Open
The Ambassador (1639 D (B) (B))
02 Sep 17 UTC
Dumb question: where is Imperium?
I felt like playing a map I haven't played in a million years: Imperium Diplomacy (http://www.vdiplomacy.net/variants.php?variantID=13)

More to follow...
3 replies
Open
Enriador (1374 D)
26 Aug 17 UTC
Early game vs. End game
Every game of Diplomacy has two distinct phases, which mix a bit in the middle: the early game and the end game, each of them with a very different vibe and atmosphere.
1 reply
Open
BenjaminHester (1029 D)
24 Aug 17 UTC
Oli - still out there? (re: Sengoku V6)
just posting here in case my vacation delay caused you to lose the other thread. Several responses there, including the map with names you requested.
0 replies
Open
Vauban (1081 D)
23 Aug 17 UTC
New Variant: Corsican revolt
See reply
2 replies
Open
Enriador (1374 D)
21 Aug 17 UTC
How are Points Per Supply Center calculated?
Hello guys;

I searched the forum but did not find any information on the formula used at PPSC games. If anyone can come up with an example using the formula as well I would thank you very much.
32 replies
Open
ScubaSteve (1123 D)
21 Aug 17 UTC
Bug in game. What action to take?
I am trying to enter a move in a variant but for some reason, the game won't allow it. I sent a message to the mods. Is there anything else I can/should do?
5 replies
Open
00matthew2000 (2609 D)
16 Aug 17 UTC
New Rinascimento Game
The password for this game is "a" (lowercase). Players are greatly desired, but be advised, several players in this game know each other in real life. We will keep communication strictly within the game as per site rules.
1 reply
Open
Captainmeme (1399 D Mod (B))
10 Aug 17 UTC
(+1)
To Everyone in Furnace of Affliction
I'm really sorry, as I was trying to fix the Indonesia Build bug the game sent everyone into CD and cancelled itself. This was because I forgot about another bug - if you enter all holds, it counts as an NMR even if saved, so when I tried to advance the game 2 phases it assumed everyone had NMR'd twice (even though I'd set hold orders for everyone).
34 replies
Open
Vauban (1081 D)
12 Aug 17 UTC
HOW TO for variants
For anyone who wants to share their variant creating skills
3 replies
Open
CCR (1703 D)
10 Aug 17 UTC
Furnace of Affliction
=^|
"Due to inactivity the game was abandoned and removed."
5 replies
Open
nopunin10did (1011 D)
09 Aug 17 UTC
Cross-site advertisement: The Tournament Through Time
Just thought I'd put in a plug for the 2018 tournament that I'm running online over at the PlayDiplomacy forums. I know there are lots of variant players over here on vDip, so you might find one or more of these interesting. (Link will be in the response.)
1 reply
Open
Cav (1153 D)
06 Aug 17 UTC
Joint Victory?
Is it possible to declare a joint victory in the game?
24 replies
Open
BobRoss (1742 D)
10 Jul 17 UTC
Common Courtesy?
Over the past few weeks i've noticed that there is an awfully lot of NMR's and CDs happening. Many of these take place in a later stage of the game with no extended phase in place.


16 replies
Open
Vauban (1081 D)
06 Aug 17 UTC
In-game messaging with multiple players without Global Chat
Hi everyone,
I was wondering if there is a way to send messages to multiple players without using the Global Chat. It would very practical for players that are in a 2+ people alliances as they don't need to rewrite everything again for each ally. Is there such a thing yet? If not, I hope a developper passes by and makes a note of this. Thanks!
32 replies
Open
abadu (1263 D)
08 Jul 17 UTC
Live game nights?
More in the response:
57 replies
Open
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