Forum
A place to discuss topics/games with other webDiplomacy players.
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butterhead (975 D)
21 May 12 UTC
(+9)
Advertise your NON-live games here!
In an effort to compromise the pro-ads versus anti-ads for games: Post here for your non-live games to cut down on the number of ads but still advertise games. Post game link, WTA or PPSC, and the bet. Note: this doesn't count for special rules games.
2014 replies
Open
nopunin10did (1010 D)
30 May 17 UTC
1900 for vDip: Progress Report (ongoing)
As mentioned in another thread, I've been working on the code and assets necessary to port Baron M. Powell's variant 1900 to vDip and/or webDip.

In order to keep myself accountable in some fashion to actually complete this task, and not just talk about it, I've created a small project plan where I can mark my progress.
16 replies
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Devonian (1311 D)
29 Jun 15 UTC
(+9)
1v1 Tournament Rules, Rankings, and Challenges
Official Rules for 1v1 Ladder Tournament
1249 replies
Open
Argentinean Empire (877 D)
27 Apr 17 UTC
(+2)
Word Association Thread
Hello! I saw a thread like this on WebDip. We start with a word, and you then post the one word that pops into your mind after you read that word. The first word is FIRST.
708 replies
Open
gman314 (1016 D)
12 Mar 11 UTC
(+16)
Winning
Oli won.
On Imperial Civilization's off-topic thread (link inside), there was a brief stint of Second to Last Person to Post Wins. Now that the thread is closed, Oli won.
6197 replies
Open
Variant Tournaments
I've really enjoyed playing variant-specific tournaments such as the Known World 15x15 currently underway.
364 replies
Open
Jamie_T (955 D)
Wed 05 PM UTC
Hello!
I have been banned from webDiplomacy because Zultar wants it to be a safe space for neo-Nazis and other white supremacists.

You nice people will have to put up with me instead (until I get banned here, I guess).
17 replies
Open
kaner406 (1274 D Mod (B) (B))
24 Sep 16 UTC
(+3)
I've been Boursed!!! 2016
Hi all, when Amby and I were recording our recent podcast (diplomacygames.com) the topic of Bourse came up, and I got really excited and thought that I would try to get another game of this variant running...
168 replies
Open
Known World Tournament
Awhile back, kaner proposed a Known World gunboat tournament in which 15 participants would play 15 games, one with each nation. I searched back for the thread, then just decided to start a new one. I want to see if there would be sufficient interest in this to try to get it off the ground.
328 replies
Open
00matthew2000 (2586 D)
Wed 16 Aug UTC
New Rinascimento Game
The password for this game is "a" (lowercase). Players are greatly desired, but be advised, several players in this game know each other in real life. We will keep communication strictly within the game as per site rules.
1 reply
Open
michael_b (997 D)
Sat 12 Aug UTC
Question: Adding Variant(s)
Please see reply.
24 replies
Open
Captainmeme (1046 D Mod (B))
Thu 10 Aug UTC
(+1)
To Everyone in Furnace of Affliction
I'm really sorry, as I was trying to fix the Indonesia Build bug the game sent everyone into CD and cancelled itself. This was because I forgot about another bug - if you enter all holds, it counts as an NMR even if saved, so when I tried to advance the game 2 phases it assumed everyone had NMR'd twice (even though I'd set hold orders for everyone).
34 replies
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Vauban (1006 D)
Sat 12 Aug UTC
HOW TO for variants
For anyone who wants to share their variant creating skills
3 replies
Open
BenjaminHester (1000 D)
Fri 11 Aug UTC
(+4)
obsolete Sengoku variant
Hi all, designer of Sengoku here. I would love to get the latest version of Sengoku in use on this system, as it is much more balanced. Found here: http://dipwiki.com/index.php?title=Sengoku
Even if the DP system, can't be used, the version at http://nairenvorbeck.angelfire.com/ is still better than the one in use currently. Poor Mori needs a fair chance :-) Anyone willing/able to help me get these implemented?
17 replies
Open
kaner406 (1274 D Mod (B) (B))
Sat 12 Aug UTC
(+1)
Update regarding vPoints/Rankings
See below:
25 replies
Open
CCR (1493 D)
Thu 10 Aug UTC
Furnace of Affliction
=^|
"Due to inactivity the game was abandoned and removed."
5 replies
Open
nopunin10did (1010 D)
Wed 09 Aug UTC
Cross-site advertisement: The Tournament Through Time
Just thought I'd put in a plug for the 2018 tournament that I'm running online over at the PlayDiplomacy forums. I know there are lots of variant players over here on vDip, so you might find one or more of these interesting. (Link will be in the response.)
1 reply
Open
Cav (1000 D)
Sun 06 Aug UTC
Joint Victory?
Is it possible to declare a joint victory in the game?
24 replies
Open
BobRoss (1675 D)
10 Jul 17 UTC
Common Courtesy?
Over the past few weeks i've noticed that there is an awfully lot of NMR's and CDs happening. Many of these take place in a later stage of the game with no extended phase in place.


BobRoss (1675 D)
10 Jul 17 UTC
Whilst I understand that one can adapt rules revolving NMR's and CD's in accordance with his/her wishes when creating a game, yet I was wondering if there is a common courtesy in place that pretty much means players are likely decide to draw/cancel a game after a NMR/CD has a significant impact on the balance of power in a game. This question of course mostly concerns gunboat games, as otherwise you could discuss such a decision with other players.

In any case, I'm getting quite annoyed by how many of the games i'm in are negatively influenced by these kind of players. It doesn't matter whether it actually creates an advantage or disadvantage to me, but it rather takes the enjoyment of the game away.
Just because someone misses orders doesn't mean the game is destroyed. You adapt. You think about how to recover from the lost supports or you cheer your sudden good fortune, and you play on. I will not draw just because someone NMRs or CDs. But that's just my onion pi.
BobRoss (1675 D)
Mon 07 Aug UTC
Haha, thanks for actually taking a moment to reply to this question YCHTT.

I understand that there is no ground rule for these situations, nor it being impossible to adapt to those situations. Yet, it was mostly a question out of curiosity. I've been in 10+ player variants where there were at least like 5 NMR's by different players and at least 1 CD. One of these games was a Rinascimento which on itself is already a very unbalanced variant.

I was really just wondering if there is a sort of unofficial rule that most players adhere to regarding NMR's and CD's. This would be that if NMR's/CD's have such a grave influence on the game, that it cannot easily be countered by adaptation. Of course, this would always be extremely arbitrary as some will consider the impact of NMR's/CD's heavier than others.
abadu (1269 D)
Mon 07 Aug UTC
I feel a bit conflicted about this matter. If you put in a really good effort and end up in a winning position because of an NMR, then maybe nothing terribly wrong has occurred. You could offer the other players a draw/cancel at that point but it might be less than you deserve. And since bets are returned after cancellation, the absent player(s) don't even get a "punishment" (other than their rating dropping) if the game is cancelled.

But then on the other hand, it's a different situation if the whole game is dictated by NMRs/CDs. At some point the game ceases to be Diplomacy IMO. So I guess one has to look at these situations case-by-case. But yeah, of course it sucks if it's Gunboat and you can't even discuss your options.
Technostar (1168 D)
Mon 07 Aug UTC
I've seen games where a single NMR means the death of a nation, though I've also played games where an NMR only sets a nation back 1 SC. It all depends on the game.
ubercacher16 (1057 D)
Mon 07 Aug UTC
I think the solution to all this is to never play gunboat.
RUFFHAUS 8 (1000 D)
Mon 07 Aug UTC
(+1)
The solution to this is the reliability rating. Once VDip obtains enough players with solid reliability ratings, we can begin hosting games with settings that exclude players who behave as described. Unfortunately now, we are forced to fill out games with players who do not commit to games. This means we see many more NMRs and CDs than we should. Gunboat or full press really has no bearing on NMRs.
gopher27 (1020 D)
Mon 07 Aug UTC
(+4)
Come on guys, they didn't call off the real war when Russia NMRed.
tantrumizer (1761 D)
Tue 08 Aug UTC
What I don't get is why recently I've come across 3-4 cases where someone has taken over a CDed position, then just basically put in hold orders every turn. That annoys me a lot!
Reff hit the nail on the head. But I do believe we are getting closer to it so that small games (classic or fewer) tend to find enough quality reliable players, but the world war iii games and anything with 8 or 10 or more nations (Sengoku) have a harder time.
ubercacher16 (1057 D)
Tue 08 Aug UTC
The solution to BobRoss's original question is to not play gunboat, or at least play it at your own risk. His question was: what, if any, is the "common courtesy" about that in gunboat games, because it is not a problem in Full or Public press because the players can talk about it. The general consensus was that there wasn't one.

But yes, that is an indirect, and probably much better, way of solving the problem.
The Ambassador (1283 D (B) (B))
Tue 08 Aug UTC
gopher's back!
RUFFHAUS 8 (1000 D)
Tue 08 Aug UTC
(+2)
Players can talk about it all they want, but no one is going to call a premature draw just because one player NMR'd or CD'd out of a game. Gunboat has nothing to do with it. If there was such a "common courtesy" custom here, then you wouldn't really need to talk about it. No such custom exists. If you want something like this, then set a gentleman's agreement beforehand that such will be done.

The larger problem with this is that some players will start NMRing for the specific purpose of prematurely ending the games. The *answer* to the problem is creating a body of players committed to the community and the hobby. The best method for identifying such players is the reliability rating. Player reputation carries even more credibility, but the risk in going down that gopher hole is that elitist cliques rise up. The reliability tracks only commitment to the community, not performance. That is how you address the problem. Ending games early because one player is a irresponsible douche is not the answer.
Rancher (955 D)
Tue 08 Aug UTC
You know, in my beer drinking live at the table diplomacy gams in the old days, dudes would run out for a smoke or food, or someone would get too drunk, or a girlfriend would say "you're playing what?", and then we'd lose a player and we'd carry on. Of course those games always lasted 6 hours and we'd inevitably draw at 3 am so we had very few solos ... so, while I do sense a lot of NMR/CDs right now here, it doesn't bother me a ton, I typically vote draw if it's a big deal and then move on to the next game
Rancher (955 D)
Tue 08 Aug UTC
Also dying at gopher's point, Russia did CD in the big one after the revolution!
BobRoss (1675 D)
Tue 08 Aug UTC
While I am happy to see that this topic/discussion suddenly took flight and became filled with fair arguments and fine entertainment (thanks Gopher, haha), i'd like to emphasise the following.

1. I never intended to say that such a common courtesy ought to be in place. Solely curiosity if there is some sort of consensus (at least among the frequent players) regarding NMR and CD.

2. I'd never jump to a premature end of a game after a few NMR's. Yet some games are a crackling hellfire of passivity and non-participation.

3. I guess the main problems with #2, apart from those people who have shoved their diplomacy commitment in a place where the sun ain't shining, is that there are very few options to your disposal:
- Draw -> Not really desirable as such a draw would not mean a thing or carry an value

- Cancel -> All the hard work of the people who invested time in the game goes to waste. Nor do the people who NMR'd/CD feel any sort of repercussion, they even get their points returned (only their reliability drops, obviously).

- Play on -> adapt to the extent that you can adapt to multiple players not giving a shite.

Whilst I agree with many of the things stated before (about reliability of players, community name etc), perhaps one of my main frustrations about this is that there is no fair way out of a game in the event of many NMR's and CD's. I've only had a very few games where the NMR/CD situation was so grave that i wasn't really invested into continuing them. Yet, if other people do not feel like a cancel/draw/whatever (you're going to be stuck in such a game).

I guess Ruff's suggestion of a gentleman's agreement prior to the game is fair as well. Though i'd be more likely to join games with players of whom i know they're reliable after this happened quite some times in my past games.





16 replies
Vauban (1006 D)
Sun 06 Aug UTC
In-game messaging with multiple players without Global Chat
Hi everyone,
I was wondering if there is a way to send messages to multiple players without using the Global Chat. It would very practical for players that are in a 2+ people alliances as they don't need to rewrite everything again for each ally. Is there such a thing yet? If not, I hope a developper passes by and makes a note of this. Thanks!
32 replies
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abadu (1269 D)
08 Jul 17 UTC
Live game nights?
More in the response:
57 replies
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The Ambassador (1283 D (B) (B))
02 Sep 16 UTC
(+5)
New podcast for online Dip games
Hi everyone

Kaner and I have started a podcast about playing Diplomacy online....
109 replies
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Vauban (1006 D)
30 Jul 17 UTC
3 missing players for Dutch Revolt game
Hello everyone! We have started a "Dutch Revolt" yesterday, and we would need 3 more players to join in. Here is the URL:
http://www.vdiplomacy.com/board.php?gameID=31738#gamePanel
Thanks!
0 replies
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Spartan22 (996 D (B))
27 Jul 17 UTC
(+1)
2 Year Hiatus... But I'm back!
Whether you remember me or not...
16 replies
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zurn (1175 D)
26 Jul 17 UTC
Public messages hidden from non-players
I noticed public messages in games are hidden from non-players, even for finished games. Does anyone know if this was a deliberate decision on vDip? On webDip these are visible to non-players, which is interesting for looking at the player dynamic or end of game commentary.
2 replies
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hellenic_riot (1000 D)
02 May 17 UTC
(+1)
Banned From Web Diplomacy?
Hello new friends! I was banned from Web Diplomacy.

48 replies
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Anon (?? D)
26 Jul 17 UTC
WWIV Game
http://www.vdiplomacy.com/board.php?gameID=31690
1 reply
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ubercacher16 (1057 D)
26 Jul 17 UTC
WWIV Game
See below.
0 replies
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Anon (?? D)
23 Jul 17 UTC
replacement on mars needed – all chances still intact!
this game just really started: gameID=31572
one of the players left after a successful first turn, so anyone who takes over will have all chances and options still available – including 3 builds to place right away.
0 replies
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fasces349 (1058 D)
26 Dec 10 UTC
(+16)
Advertise live games here
Like in webdiplo, this thread will be used to help people find live games
3609 replies
Open
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