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David E. Cohen (1000 D)
29 Mar 17 UTC
Calhamer Estate Sale
See below.
30 replies
Open
kaner406 (2181 D Mod (B))
03 Apr 17 UTC
Sitter needed!!
For 7 days, ongoing bourse game. 1 SC power, 3 day phases, no bourse orders needed, only a hotbod to look after the unit on the board. PM me or reply on this thread. Thanks!
1 reply
Open
MerlijnvL (941 D)
31 Mar 17 UTC
Hallo
Hallo
31 replies
Open
didigoose (1532 D)
13 Mar 17 UTC
Hof Points Question
I have 2 questions related to the Hof point calculation

43 replies
Open
zurn (1178 D)
28 Mar 17 UTC
Minor map issues
Is anybody able to make minor cosmetic map changes to the variants, for readability? There's two small things I've noticed:

* Imperial Diplomacy II: there's a connection between Morocco and W. Med, but the map really doesn't show it.
* First Crusade: The Sardinia supply centre in the large map is placed in an odd, almost invisible spot.
0 replies
Open
Oztra (869 D)
18 Mar 17 UTC
(+1)
WebDip members on here
Hi Guys,
just wondering how many people that are from webdip come over here and do stuffs
26 replies
Open
Matticus13 (1300 D)
22 Mar 17 UTC
36 hour GB, Classic map
Classic/Gunboat/36 hour/Anon/Bet: 25. One or two games. List your preference and add your name to sign up. RR +90 preferred. I will create the game(s) and PM password when full. FITE ME ;)
19 replies
Open
Anon (?? D)
18 Mar 17 UTC
Looking for a replacement player
http://vdiplomacy.net/board.php?gameID=30436
Fall of year 1, still solid position to play France here.
0 replies
Open
Decima Legio (1987 D)
19 Oct 16 UTC
V-dip players Map
http://goo.gl/maps/EPgiV
90 replies
Open
nopunin10did (1041 D)
14 Mar 17 UTC
Where is the draw button?
I'm in a "friends" game of Imperial (http://www.vdiplomacy.com/board.php?gameID=28912), and I can't for the life of me find any button to either propose a draw or vote on one.
2 replies
Open
DogsRule11 (866 D)
12 Mar 17 UTC
Anyone up to hone their skills in Imperial II?
http://vdiplomacy.com/board.php?gameID=30374
13 replies
Open
Anon (?? D)
14 Mar 17 UTC
Live Game
http://vdiplomacy.com/board.php?gameID=30495
1 reply
Open
Decima Legio (1987 D)
22 Dec 16 UTC
Shift Right variant
Anybody interested to try out the shift right / shift left variant?
30 replies
Open
LovelyPinkEgg (1350 D)
10 Mar 17 UTC
Diplomacy Supreme
Oh, because the game crushed and all of us were defeated, only Turkey not, I suppose he won. Am I right?
25 replies
Open
jingliu015 (1000 D X)
13 Mar 17 UTC
FIFA Globe Cup being held
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0 replies
Open
jingliu015 (1000 D X)
13 Mar 17 UTC
FIFA Globe Cup being held
In 2016 FIFA main Sepp Blatter [url=https://www.fifa18coins.co.uk]Cheap FIFA 18 Coins[/url] made it clear that there was to be undoubtedly about the 2016 FIFA
Striking workers, security fears, transport problems and the possibility of power outages are running rampant. [url=https://www.fifa18coins.co.uk]https://www.fifa18coins.co.uk[/url]

0 replies
Open
Anon (?? D)
13 Mar 17 UTC
New Fun Game For Fun People
http://www.vdiplomacy.com/board.php?gameID=30468 Password is a, non-fun people are not allowed
2 replies
Open
Anon (?? D)
11 Mar 17 UTC
Looking for replacement player for brand new game
http://vdiplomacy.net/board.php?gameID=30378
No moves made yet.
0 replies
Open
Mapu (2086 D (B))
09 Feb 17 UTC
Diplomacy Historians
When Diplomacy first came out, was the classic board exactly as it is now (pretty much perfect) or did it evolve to where it is today?
6 replies
Open
taylor4 (936 D)
08 Mar 17 UTC
Compromised Log ons
You get any sudden, new box msgs "connection not secure" MODS: hola !
2 replies
Open
Kenpai (939 D X)
03 Mar 17 UTC
Cheaters
I have encountered a hacked account named HQDeevejot who is able to break games by exploiting a glitch, BEWARE
2 replies
Open
Anon (?? D)
20 Feb 17 UTC
New WWIV game- come and play!
http://vdiplomacy.com/board.php?gameID=30278
30 replies
Open
Mitomon (1916 D)
22 Feb 17 UTC
Introduction
Hello everyone! I'm new to this site so I'd like to get to know you guys. You guys can call me Mitomon, mitomon, Mito or mito. I like chocolate ice cream and taking over the world. What about you guys?
16 replies
Open
Nuclear Surok (1362 D)
27 Feb 17 UTC
(+1)
"Papers,Please" variant idea
I just thought,wouldnt the papers,please variant be a nice addition to vdip?The map should be something like this- http://steamcommunity.com/sharedfiles/filedetails/?id=190964694&insideModal=1
Every country borders at least two others,but there are no neutrals.The SC names are already in(tho nirsk should just be a province).I have no idea how to program or balance stuff,so,can this even be done without copyright problems?And can this be an actual variant someday?
26 replies
Open
The Ambassador (1941 D (B))
31 Jan 17 UTC
New podcast segment: Dip Dilemmas
In a semi recent podcast episode Kaner and I floated the idea of a Diplomacy Dilemmas segment where players either post via a forum thread or PM us a tricky problem/issue they're having in a game for our "sage" guidance. We'll be recording next week, so send your dilemmas through!
10 replies
Open
Decima Legio (1987 D)
22 Feb 17 UTC
"Per rulebook" press option
From: http://webdiplomacy.net/gamecreate.php
"Per rulebook" means no discussion during builds and retreats as per the original Diplomacy rulebook. In this mode, saved retreats and builds are automatically readied for the next turn.
11 replies
Open
Anon (?? D)
24 Feb 17 UTC
Awesome game. You'll live forever if you join! With colonials!
http://vdiplomacy.net/board.php?gameID=30322
0 replies
Open
kaner406 (2181 D Mod (B))
04 Feb 17 UTC
(+1)
Any interest in a WWIV bourse game?
I'm just testing the water here, but after the current KW901 bourse game concludes (not for a while yet), I was wondering about getting a mega WWIV bourse game up and running...
RUFFHAUS 8 (2490 D)
04 Feb 17 UTC
Yes!
DogsRule11 (866 D)
04 Feb 17 UTC
If the betsize isn't too high/it's unrated, sure!
dargorygel (871 D)
04 Feb 17 UTC
Yes
Yes. Strongly prefer anonymous, but not a deal breaker.
Ezio (1057 D)
04 Feb 17 UTC
Oh god. That would be insane. I would love it!
kaner406 (2181 D Mod (B))
05 Feb 17 UTC
We could make it anonymous players in-game and non-anon in the bourse. The problem would be players could work out who's who quite quickly if they wanted to.
RUFFHAUS 8 (2490 D)
05 Feb 17 UTC
I think a bourse game probably needs to be non-anonymous. I also think that you have to be crazy to undertake this, but I love the idea of it!!!
Leif_Syverson (1400 D Mod)
05 Feb 17 UTC
Oh I am so in on this!
Mapu (2086 D (B))
05 Feb 17 UTC
As everyone knows, I am the best WWIV player on the planet. However, and please forgive my ignorance, I don't know what a bourse game is. Would anyone care to explain or point me in the right direction to learn? Thank you.
kaner406 (2181 D Mod (B))
05 Feb 17 UTC
(+4)
sure, basically it's a stock-market game that runs concurrently to the actual game. Everyone starts out with 1000 shares in the stock of each other country. each season players send the GM their buy/sell orders. Then at the end of the season for every 100 units of any given currency sold or bought the dollar value of that stock falls or raises. The Victory Points for the bourse game works out as a ratio of how much stock in a country you own vs. how many supply centres that country has.

Bourse strongly encourages a lot of cross country diplomacy between all players, and it creates incentives to keep minor powers in the game for much longer than in a normal Diplomacy match.

For a more detailed run-down on the rules have a look at the first page of threadID=66195 and check out the on-going bourse game being run on the Known World 901 map here: gameID=28246
Mapu (2086 D (B))
05 Feb 17 UTC
Thanks, kaner! +1
I'll probably go back and forth on this a few times before the game fills, because I'd really hate to miss out, but I'm not sure I'll play non-anon due to unavoidable biases. If you fill it without me, I'll sit out. If you struggle to fill it, I'll join. So keep my name penciled in at the bottom of the list.

Also, you're totally insane for doing this kaner, and I love you for it.
dargorygel (871 D)
05 Feb 17 UTC
Kaner is most awesome. In fact, perhaps we need to define "Kaner" as "incredibly self-sacrificing and enables us all to have a blast."

Regarding the WWIV bourse game... I am not bothered by whether or not it should be anonymous. Either way is fine. I only know a couple of you. And no one very well. So it doesn't matter. And for those of you who DO know each other, you usually guess anyway. AND anonymous games just make you spend too much energy TRYING to guess.
Just promise you won't hold past games against each other... OR favour each other due to past games. Unless you want to favour me. Or pity me because I died in THIS game. But that is all. Besides. We can all trust each other, right? Right? ummm... right?
ScubaSteve (1234 D)
05 Feb 17 UTC
Sounds like a miserable experience for whoever has to run it... but count me in.
kaner406 (2181 D Mod (B))
05 Feb 17 UTC
(+3)
I'll run it, and it's not such a miserable experience ;)
ScubaSteve (1234 D)
05 Feb 17 UTC
(+3)
Kaner deserves a statue or something. At least a snack.
Many thanks to kaner for all he does. But not WWIV. Nope, not gonna do it. You can't make me. Uh, uh...



Oh. what the hell. Count me in.
And I prefer non-anon. I like knowing who I am chatting with.
kaner406 (2181 D Mod (B))
06 Feb 17 UTC
Twisting your rubber arm ey?
ManBearPig (1133 D)
06 Feb 17 UTC
Somewhat new here. I am interested.
This is ridiculous. I'm in.
Captainmeme (1400 D Mod (B))
06 Feb 17 UTC
(+1)
Kaner, you're insane.

I'm in :D
RUFFHAUS 8 (2490 D)
06 Feb 17 UTC
Based upon what we're seeing in the present bourse game I'd recommend having this as a rated game, WTA with 125 SCs as the victory condition. And while I'm a big fan of the sealanes variant for WWIV play, I think that the original map could possibly be okay for bourse play simply because the economic dynamics are likely to break up some of the monotonous stalemate lines. The WTA aspect adds a balancing weight to the bourse play where both are valued, both are relevant, and yet players can prioritize one or the other, or both. This makes for truly exciting game play, which should be a classic on the WW4 map.
kaner406 (2181 D Mod (B))
06 Feb 17 UTC
Well there is definitely enough nibbles for me to start building a spreadsheet to host the game.

At this point in time I'm leaning towards a small point buy-in, WTA game.
Kaner if you are crazy enough to run this, I'm crazy enough to join.

Happy either way re anon/non-anon and rated/unrated.
Captainmeme (1400 D Mod (B))
07 Feb 17 UTC
(+1)
I think it would be nice if, instead of making it rated, we fixed the actual issue with Bourse Scoring.

The Bourse variant we play was designed to have different people playing the Powers and the Investors. Players would play an actual Diplomacy game, and investors would play a completely separate game and would be unable to influence the players. I believe they would still be able to negotiate amongst themselves, which made it something of a Diplomacy game, but all in all it's not a particularly interesting variant for the Investors and isn't anything new for the Players.

Merging the two roles and having the Players also invest was a genious move and created a Diplomacy variant unlike any other, where keeping on top of information is essential and attempts to outthink opponents in the Bourse would shape the game in ways Diplomacy players would otherwise never see.

The massive issue with this is the way scoring has been adapted - to only include the Bourse side. That means that you personally don't need to do well on board to get a good result. Think that's a good thing because it gives eliminated players a good chance of winning too? Think again.

Players who initially do well on the board (and who understand the game) are *guaranteed* to win Bourse under this system. This isn't because they've probably invested in their own currency, nor is it because they can demand information from people. It's because they can hide small powers away behind their lines.

First thought there for everyone who has bothered to read this far (Hi!) and who has played Bourse is "Of course! Money farm!" but that's not the real issue here. The actual reason is VP farms. Notice that I said those who "initially" did well on board would be guaranteed to win? That's because they don't end the game with any supply centers.

For players unfamiliar with the concepts here, I'll lay out of couple of definitions (if you don't know about these then you'll be at a massive disadvantage going into games):

Money Farms - Keeping a small power with a low currency value alive on one or two SCs, investing enough money into their currency that it rises ridiculously high, and then selling that currency until you run out and finally eliminating that power.

VP Farms - Keeping a small power with a low currency value alive on one or two SCs, investing as much money as you possibly can into their currency, then throwing your SCs to them to gain an insurmountable Victory Point Lead.


Money Farms are very strong, but they have counterplay. Overinvesting in a Money Farm is a big risk of using the strategy - this is where you invest too much, and the majority of your invested cash gets locked into that currency for the rest of the game due to your inability to sell quickly. The problem of Overinvestment can be reduced by buying with Partners, meaning none of you have to invest as much and you can all sell more quickly - but any partner who invests a bit less than the others will be able to make a higher profit and cause a decrease in the profits for the other Partners. Additionally, Money Farms can be countered by careful investment by other players. If you think someone is setting up a money farm, invest 4-5K in that currency (much less earlier in the game) and you'll still make a large profit from it without having to invest anywhere near as much as the other powers did. If your guess is wrong and they don't money farm with it, you don't actually lose a huge amount, and you massively decrease the amount they can buy if they try it on the following few turns.

VP farms have all of the benefits of Money Farms and none of the downsides - the only problem with it is that you need to be in a strong position to pull it off. With a VP farm, you don't have to worry about overinvesting at all, because anything you have locked in that currency is converted to VPs and you can guarantee that those will be worth it by throwing your centers to the smaller power. Additionally there is zero counterplay - people cannot invest enough to prevent your buy, because the amounts they would have to invest to make it not worthwhile for you would be extremely high and would take them out of the game if you eliminated the power. You don't have to go in with partners, because overinvestment isn't an issue. Most of all, though - if you manage to set up a large stalemate line, this strategy gives you an instant guaranteed win, because nobody can stop that VP farm from growing to consume all of your territory.


VP farms are only a possibility because board score is meaningless in Bourse. RUFF's suggestion to fix that (making the game Rated) is okay, but it doesn't entirely solve the problem because it splits the incentives entirely and forces players to choose between whether they want higher rating or higher bourse score. Games scored in two conflicting ways are not great to play in.

My suggestion would be a relatively simple one - merge the Board and the Bourse. Here's how I would do that:


Player Score = PVP + (0.5*TVP*PSC/TSC)

The acronyms stand for:

PVP = Player's Victory Points
TVP = Total Victory Points (the sum of all victory points earned by every player)
PSC = Player's SC count (Since the Diplomacy Rulebook states that in the event of a solo that player is considered to have conquered the entire board, in the event of a player soloing this is every SC for that player and none for everyone else)
TSC = Total SC Count (Total number of Supply Centers on the board)

This way, your board performance accounts for 1/3 of your score, and your Bourse performance for 2/3. This works by essentially scoring you on the percentage of the total VPs you managed to obtain, and the percentage of total SCs you managed to obtain, and combining the result.

The fractions might need some work - 1/3 Board might actually be a bit too much - but in general this system should make the game significantly less broken.
Captainmeme (1400 D Mod (B))
07 Feb 17 UTC
Wow, that was longer than I thought it would be when I started typing.
Captainmeme (1400 D Mod (B))
07 Feb 17 UTC
I should clarify - VP farms are still possible with this scoring system, but they're nowhere near as beneficial. They turn into a risky strategy as opposed to an autowin.
Captainmeme (1400 D Mod (B))
07 Feb 17 UTC
Oh, one final thing!

I'd advise adding a cutoff year. Since it's WWIV it will be late into the game, but the nature of a game like bourse is that if multiple players are close to first place they will not want to finish the game until they are in first place, which means a draw may never happen and it's possible that nobody gets into a position from which a solo is possible.
kaner406 (2181 D Mod (B))
07 Feb 17 UTC
Cool suggestion and thanks for sharing some insight into some of the strategies employed for newcomes to the variant! How about I put this new scoring system into the current game as a 'hypothetical' for the purposes of seeing what sort of numbers it spits out. That way it can give us a 'baseline' for whether or not to adopt the new system for scoring in the WWIV game.
Have to thank Cap for the insights and new ideas, as well as kaner for offering to be gamemaster of this crazy game (I mean, who on earth *manages* 35 currencies in their foreign exchange portfolio in real life?)

This WWIV bourse game is so tempting but I will have to bench myself, too many things on my plate in real life to afford the attention. I will definitely be spectating the board and keeping up with the thread though.
kaner406 (2181 D Mod (B))
07 Feb 17 UTC
Well the KW901 bourse game will need to finish first, and I definately expect EoGs for that one. I'd also expect a little bit of recuperation time to be factored in as well. It's most certainly not signup time yet ;D
kaner406 (2181 D Mod (B))
07 Feb 17 UTC
@captainmeme, just to be sure you meant:

Player Score = PVP + ((0.5*TVP*PSC)/TSC)

or

Player Score = PVP + (0.5*TVP*(PSC/TSC))
If rated that high, I'm out.>50 D is too much. <=50 I'm good with.
DogsRule11 (866 D)
07 Feb 17 UTC
Sorry, I actually have quite a few games going on right now, so I don't think I'll be able to join. But I hope you have fun!
Ezio (1057 D)
07 Feb 17 UTC
EoG's?
End of Games. A discussion about why you did what you did at various phases along the way.
Captainmeme (1400 D Mod (B))
12 Feb 17 UTC
@Kaner - those two equations are the same, so either :)
Captainmeme (1400 D Mod (B))
12 Feb 17 UTC
https://docs.google.com/spreadsheets/d/1E1mtIvQJTLIS6sm50n32PAV0WLgx9KEpWEdaqBPOAsc/pubchart?oid=1777677898&format=interactive

I made this after Amby and Kaner discussed the % of each that the score should come from. It's a chart showing the relative scores in the current phase of the ongoing Bourse game, against the % of points that come from VPs. I have a fair bit to say about it but I have an assignment due tomorrow so it'll have to wait :D
Unstupid (1058 D)
22 Feb 17 UTC
Sounds great but isn't part of what makes Bourse Bourse rather than just diplomacy with currency the fact that you can get rid of all of your SCs for Bourse gameplay?
RUFFHAUS 8 (2490 D)
22 Feb 17 UTC
Captain, what's the driving factor behind the revised bourse scoring system?


41 replies
aman2000 (970 D)
22 Feb 17 UTC
World War 6
If anyone wants to play a WWIX variant (36 players) then join the game World war 6 revisited. Hope we get enough players and have a lot of fun!!
0 replies
Open
Flame (1073 D)
07 Feb 17 UTC
(+6)
For all mapmakers & adapters.
Dear Sirs! I don't know what had happened to Oli, may be he got some business and got no time to cope with DiploTestLab. So I decided to start DiploTestLab2 to make our job go on...
24 replies
Open
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