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A place to discuss topics/games with other webDiplomacy players.
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New game looking for players
Small six player game.
Anarchy in the UK
With respect for Manchester
3 replies
Open
cy4 (910 D)
01 Jun 17 UTC
African Jeff
Okay so we are playing the Africa map and we need 2 more players to join ASAP so we can get started. I have friends in the game already, just so you know but we won't be biased. The password is "jeff".
2 replies
Open
gjdip (1503 D)
29 May 17 UTC
Sitter needed
I need a sitter to take over five games, all with decent positions. Something has come up that requires all my attention. PM for info. Thanks.
4 replies
Open
CCR (1957 D)
18 May 17 UTC
1200 (Crusades)
There are two versions, named by Tommy Larsson as "1.2" and "1.4":
http://aefgirt.atspace.com/1200_12c.gif
http://aefgirt.atspace.com/1200_14c.gif
In both, the lagoon of Venice is a supply center over a Water province.
4 replies
Open
drano019 (2710 D Mod)
22 May 17 UTC
Question Regarding CDs
I've noticed that when I click the profiles of people who CD in games, it sometimes still shows 0 CDs on their record. Any reason for it not showing up? Seems to semi-absolve people of CDs?
2 replies
Open
HQDominator (757 D)
17 May 17 UTC
(+1)
The HQDominator Controversy Response
Check the first reply for the response
14 replies
Open
New thread ideas
Help me come up with a new thread guys. post your suggestions for possible threads below:
12 replies
Open
JECE (1534 D)
28 Dec 15 UTC
(+1)
1600 and 1900
http://www.variantbank.org/results/rules/1/1600.htm
http://www.variantbank.org/results/rules/1/1900.htm

These Diplomacy variants look beautiful and I have wanted to play them for years. Is anybody here working on bringing them to vDip?
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JECE (1534 D)
24 Feb 16 UTC
kaner406: Sorry, didn't realize that you weren't on the mod team anymore. Do you know if the Mods tab is similar to the forum in that you can always go back and see old threads?
JECE (1534 D)
24 Feb 16 UTC
RUFFHAUS 8:
27, not 28. ;-)
But thanks for butting in! I would have retired from Diplomacy (at least for a long while) after the webDiplomacy 2012 World Cup Finals Public Press game finally ended, but chose to stay on a bit to try out this beautiful variant.
GOD (1850 D Mod (B))
24 Feb 16 UTC
@teacon7 then go, join a bigger variant!! :P
GOD (1850 D Mod (B))
24 Feb 16 UTC
(+2)
@Retillion concerning no.3

There is a very good reason for rounding down and adding one rather than rounding down. It makes two way draws -"the beginning of all evil, Satan himself", as I call them- impossible.
Captainmeme (1400 D Mod (B))
25 Feb 16 UTC
(+3)
Please keep this discussion civil.
Captainmeme (1400 D Mod (B))
25 Feb 16 UTC
(+1)
I'm sure Oli will get to this soon - However, in the meantime, it should be noted that you can manually set the victory condition to a certain number of SCs when you are creating a new game by scrolling down to 'Alternate winning conditions' under 'Advanced options' and altering the number in the 'Target SCs' box.
RUFFHAUS 8 (2490 D)
25 Feb 16 UTC
JECE, the VDip version set victory conditions at 28, not 27. The variant page is silent on victory conditions. Not sure what point you are attempting to make here. Perhaps Oliver had additional information from the Real Politik files, or maybe there's a math error somewhere in the process.

The meat of the argument is whether or not the total supply centers is an even number or an odd number. As mentioned three posts above, the odd number total prevents the 'two-way' draw play from taking place. I actually like the dynamic and drama offered by the two-way prospect, but we seldom see it, and are much more likely too see arranged two way draws because of the points based set up we have here. For that reason I support the odd number total.
JECE (1534 D)
25 Feb 16 UTC
RUFFHAUS 8: It seems like you neither understand my point nor Retillion's point. The previous page of this thread lays everything out quite nicely if you're curious to find out what we were discussing.
JECE (1534 D)
29 Feb 16 UTC
Any developments on getting this fixed? Several games are inching closer to a win.
mouse (1825 D)
01 Mar 16 UTC
If it does get fixed up, I doubt that it'd effect games currently in progress.
Anon (?? D)
02 Mar 16 UTC
new game
*1600 - less SCs (23<28)
http://www.vdiplomacy.com/board.php?gameID=25810
less SCs for Solo
SoS (PPSC)
Trautmen (1082 D)
02 Mar 16 UTC
1 day, no press, anon, PPSC
JECE (1534 D)
23 Mar 16 UTC
bump
JECE (1534 D)
01 Apr 16 UTC
Just noticed that we have 'Silisia' instead of Silesia.
Hahaha
Flame (1073 D)
12 Apr 16 UTC
So, what is the final decision on the number of points to win.
28 or 27?
Oliver ordered it manually or it's a script error?
JECE (1534 D)
13 Apr 16 UTC
For when Oli gets back to us, the arguments for 27 vs. 28 SC's are laid out on Page 3 of this thread.
Flame (1073 D)
14 Apr 16 UTC
JECE I've read it all but didn't find the final decision.
thorfi (1178 D)
15 Apr 16 UTC
That's because Oli is the final decision maker, being the person who runs this site.

1600 is currently set at 28 SCs to win, for whatever reason, regardless of the arguments in either direction. Anyone who doesn't like that can start games with a different win condition easily enough.
thorfi (1178 D)
15 Apr 16 UTC
(Err, and Oli is busy and doesn't do much with the site at the moment, is the last bit of the first paragraph that should be there.)
Flame (1073 D)
15 Apr 16 UTC
(+1)
According to script variant.php:
= round((18.0/34.0)*supplyCenterCount)
------------------------------------------------------------
So script rusult is 28

WinConditions may be change manually in variant cache directory data.php
mouse (1825 D)
15 Apr 16 UTC
...now that's my type of code :D

When you have to deal with something new (say, maps that aren't Classic), don't bother re-writing the general algorithm to make sense for everything [say, = floor(supplyCentreCount/2)+1 or similar ], just adapt the existing code to work with new data. Works fine 'til anyone bothers doing any QA at all :p
Flame (1073 D)
15 Apr 16 UTC
So how you suggest to solve the "28-problem"?
mouse (1825 D)
15 Apr 16 UTC
Given the algorithm in use matches neither of those that has been discussed, I don't see it changing my opinion from what has already been expressed. Especially when it appears to be designed to produce the result I'd be supporting, and is merely poorly implemented.
Erm. . . You spelled it wrong. It is supposed to be the HAPSBURG Empire.
mouse (1825 D)
16 Apr 16 UTC
?

https://en.wikipedia.org/wiki/House_of_Habsburg
JECE (1534 D)
28 Oct 16 UTC
So no news on fixing the victory condition for 1600?

How is 1900 doing?
RUFFHAUS 8 (2490 D)
28 Oct 16 UTC
(+2)
There's no reason to change the 1600 victory conditions. I understand exactly what JECE and Retillion are lobbying for. They are looking for ways to dumb down the game so that they can manipulate two-way draws. The 1600 variant offers the game without this possibility, which engages more possibility of two great powers clashing in the end game. It also offers more opportunity for a third power to make itself necessary and relevant in the end game. As was mentioned above, if you want a 27 center victory condition, create a game that sets that. Leave the default alone. It works exactly as it was intended.
tantrumizer (1557 D)
05 Nov 16 UTC
My problem with 1600 is the strength of Denmark. Of all the solos so far, Denmark has half of them. I soloed as England in a gunboat game, but that was fortunate, as I had decided at the start purely to focus on attacking Denmark, having seen the stats. I know players can work together to account for unbalanced powers, but the strong advantage of one country makes me unlikely to play it again.
JECE (1534 D)
07 Nov 16 UTC
RUFFHAUS 8:
1. Personal attacks are uncalled for. I have no intention of playing another game of on-line Diplomacy for a long time.
2. "Leave the default alone. It works exactly as it was intended." Utter nonsense. The default should always reflect the wishes of the designer. The game does not work as intended because the default victory condition fails to reflect the intentions of the designer.

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130 replies
This forum is turning into WebDiplomacy 2.0. Ugh!
WTF? These HQD bots are getting on my fucking nerves.
19 replies
Open
Hippopankake (937 D)
17 May 17 UTC
Need players
I need 1 player for a youngs town ww2 game
0 replies
Open
gopher27 (1606 D Mod)
16 May 17 UTC
New Thread Idea
Does anyone know Polish History? Did The Deluge cause such material damage that it doomed Poland to economic and political death spiral, did it devastate the proto-bourgeois, densely populated Northwest at a key moment within a republic when it was fighting with the rural, agrarian South and East thus stunting an incipient movement towards urbanization and development or did it not really have any long term effect?
7 replies
Open
HQDeevejot (878 D)
16 May 17 UTC
Shrek Super Slam vs. Mr. Rogers' neighborhood
which one is the good one
8 replies
Open
HQDominator (757 D)
16 May 17 UTC
Thread Discussion Thread
In this Thread, we will be discussing other threads such as the Word Association Thread and the New Thread Ideas Thread and most importantly The Muting Thread
1 reply
Open
Technostar (1302 D)
12 May 17 UTC
(+1)
Scramble for Africa Variant - Gauging Interest
I was wondering how interested people would be in a Scramble for Africa variant. I'm already making one for my friends and me to use, so I could easily put it on the lab for testing once it's done.
13 replies
Open
Greetings Thread
Um....................... Hello? Is anyone there?
38 replies
Open
The Ambassador (1948 D (B))
12 May 17 UTC
(+1)
Calhamer prototype - feedback please
Hi folks - the Calhamer prototype of Dip has been rolling around in my head and I'm thinking of bringing it to the online community. But I have some questions that I'd appreciate your input into:
3 replies
Open
The Ambassador (1948 D (B))
11 May 17 UTC
Where do you post your variant map ideas?
Working on the Calhamer Prototype variant and interested in getting opinions on map design to keep it authenticate. In some cases the maps aren't clear and I'm interested in advice. Where's the best spot folks have found for posting?
1 reply
Open
webdipper123 (1137 D)
11 May 17 UTC
Advertise LIVE games here
http://www.vdiplomacy.com/board.php?gameID=31095
starting in 1 hr.
classic - 5mins phase
1 reply
Open
Hypoguy (1613 D)
03 May 17 UTC
Sengoku - Want to join?
Anyone interested in a game of Sengoku Jidai? Medieval Japan. Post here if you want to join, and what preferences you have for anon, phase length, etc.
http://vdiplomacy.com/variants.php?variantID=27
3 replies
Open
Carebear (1000 D)
07 May 17 UTC
Online Diplomacy Championship - Second Round Signup
The deadline to signup for the second round of the Online Diplomacy Championship @ PDET 2017 will be May 19 with games starting shortly there after. Players who did not participate in the first round may join the second round.
2 replies
Open
gjdip (1503 D)
06 May 17 UTC
Problems with World War II large map?
Is anoyone else having problems with the large map in World War II games? I get: This page isn’t working. vdiplomacy.com is currently unable to handle this request. HTTP ERROR 500.
0 replies
Open
kaner406 (2181 D Mod (B))
03 May 17 UTC
I was thinking about making a second account...
Here's a few...
18 replies
Open
Captainmeme (1400 D Mod (B))
22 Apr 17 UTC
(+3)
Reminder: ALWAYS check the settings of games you join!
Hi all,
8 replies
Open
Decima Legio (1987 D)
25 Oct 16 UTC
The Exploration game, episode III
One year ago we’ve tested this special rule game based on the Fog of War format.
I have to say that it’s been a fun game with original dynamics.
Details below
95 replies
Open
Bourse development and discussion thread.
This summer, I plan to develop Phase I of four phases in a Bourse gaming system to expand the gaming experience without over taxing the game director. This thread is to discuss the phases and how the various features should be implemented.
9 replies
Open
Strider (1604 D)
24 Apr 17 UTC
(+2)
Anzac Day remembrance
Waking for this Anzac Days dawn service reminds me why we should not forget WWI. With threats of agression again escalating has nothing been learnt!
5 replies
Open
Mitomon (1990 D)
17 Apr 17 UTC
Diplomacy: Is Germany Too Weak?
I noticed that Germany is considerably weaker in Diplomacy than it's historical counterpart. In game, Germany can very easily be knocked out by England and France. However, historically Germany was able to fight competently on three separate fronts. Does anybody feel that Germany is a little misrepresented in game?
More importantly, are there any variants that address this?
42 replies
Open
Mitomon (1990 D)
17 Apr 17 UTC
What is your favorite board game?
I heard you guys like to play Risk.
48 replies
Open
The Ambassador (1948 D (B))
19 Apr 17 UTC
Feedback for 1v1 Cold War on WWIV map
Hi folks, some of you may have heard me talk on the podcast about bringing the WWIV map to a Cold War circa 1984 1v1 variant. Interested in your thoughts about whether I use the standard WWIV map, the v6.2 version (is there any actual difference in the map itself?) or whether the sealane version would be better. Thoughts?
17 replies
Open
The Problem Thread
This thread is if you have a problem you post and then everyone will try to help you with your problem.
57 replies
Open
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