28 Apr 12 UTC | Spring, 1901: GameMaster: Soviet Union voted for Extend. Please consider backing this. |
29 Apr 12 UTC | Spring, 1901: GameMaster: NMR from United Kingdom. Send the country in CD. |
29 Apr 12 UTC | Spring, 1901: GameMaster: Missing orders for Spring, 1901 (Diplomacy). Extending phase.The game will continue after this phase even if you do not find a replacement. |
29 Apr 12 UTC | Spring, 1901: GameMaster: Someone has taken over United Kingdom replacing "TheDiplomat". Reconsider your alliances. |
23 May 12 UTC | Spring, 1902: GameMaster: United Kingdom voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |
23 May 12 UTC | Spring, 1902: GameMaster: United Kingdom voted for a Cancel. If everyone votes Cancel all points will be refunded and the game will be deleted from the database. |
29 May 12 UTC | Autumn, 1902: GameMaster: Italy voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |
30 May 12 UTC | Autumn, 1902: GameMaster: Someone has taken over Japan replacing "myrmidon". Reconsider your alliances. |
26 Jun 12 UTC | Autumn, 1904: GameMaster: Extend-request didn't reach 2/3 majority. All extend-votes cleared. |
28 Jun 12 UTC | Autumn, 1904: GameMaster: Soviet Union voted for a Pause. If everyone votes Pause the game stop and wait till everybody votes Unpause. Please consider backing this. |
28 Jun 12 UTC | Autumn, 1904: GameMaster: Italy voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. |
17 Jul 12 UTC | Autumn, 1905: GameMaster: China voted for a Pause. If everyone votes Pause the game stop and wait till everybody votes Unpause. Please consider backing this. |
03 Aug 12 UTC | Autumn, 1906: GameMaster: Someone has taken over China replacing "Vargh". Reconsider your alliances. |