30 Nov 21 UTC | Spring, 1901: GameMaster: Please remember that negotiations before the game begins are not allowed. |
30 Nov 21 UTC | Spring, 1901: Info: This is a choose your country game. |
03 Dec 21 UTC | Autumn, 1901: GameMaster: Turkey voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |
04 Dec 21 UTC | Autumn, 1901: I am a pacifist |
05 Dec 21 UTC | Autumn, 1901: I think we should share supply centers equally and only then vote for draw |
15 Dec 21 UTC | Autumn, 1902: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
16 Dec 21 UTC | Autumn, 1902: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
17 Dec 21 UTC | Autumn, 1902: GameMaster: These are the possible colonial builds for each country: France: 2 colonial-builds. Germany: 3 colonial-builds. Italy: 1 colonial-build. |
21 Dec 21 UTC | Spring, 1903: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
22 Dec 21 UTC | Spring, 1903: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
23 Dec 21 UTC | Spring, 1903: GameMaster: Mexico voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Spring, 1904" the votes will be cleared. |
24 Dec 21 UTC | Autumn, 1903: GameMaster: Per 2/3 majority vote the gamephase got extended by 4 days. (Voters: France / England / Italy / Russia / Germany / Mexico / China / Turkey / Colombia / Austria) |
01 Jan 22 UTC | Autumn, 1903: GameMaster: These are the possible colonial builds for each country: France: 2 colonial-builds. |
05 Jan 22 UTC | Why did the game process moves instead of delaying? |
05 Jan 22 UTC | At the top it says 2 unexcused NMR, regain after 5 turns, extend the first 5 turns. I don’t recall seeing this setting available to change so it’s probably just the default site NMR rule. I’ll try to remind people more often so this doesn’t happen continually |
05 Jan 22 UTC | Okay, I did some research and I think I understand it better. |
05 Jan 22 UTC | This game is set to only extend rounds for the first 5 turns in the event that a player did not enter moves. Now that we are past that time, the game will proceed regardless. Everyone needs to enter their moves from now on or the game will force them to auto-hold for two turns and then auto-surrender after that. |
05 Jan 22 UTC | Would be good to let everyone know. |
05 Jan 22 UTC | GameMaster: Russia voted for a Concede. If everyone (but one) votes concede the game will end and the player _not_ voting Concede will get all the points. Everybody else will get a defeat. |
05 Jan 22 UTC | GameMaster: England voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Spring, 1905" the votes will be cleared. |