Finished: 08 AM Fri 06 Oct 17 UTC
Private Looking for a win-2
1 day /phase
Pot: 2 D - Autumn, 1860, Finished
1 excused NMR / no regaining / extend the first 2 turn(s)
Game drawn

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04 Oct 17 UTC Spring, 1860: So a dmz of Kent, WV, Rich, Wash and Cheasapeake Bay for two year, ie four turns?
04 Oct 17 UTC Spring, 1860: Sounds good to me, should be interesting.
05 Oct 17 UTC Spring, 1860: Oops, I flubbed my orders and ended up with only two units. I suspect that will make all the difference as we race for SCs.

Let's restart this...
http://vdiplomacy.net/board.php?gameID=32535
05 Oct 17 UTC Spring, 1860: We can play this out too, if you like
05 Oct 17 UTC Spring, 1860: We can draw this one, not very fair with your two builds
05 Oct 17 UTC Spring, 1860: GameMaster: Confederacy voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has.